Commit Graph

13 Commits

Author SHA1 Message Date
lindaandersson a168328a44 GL - movement with physics working!! 2014-01-16 12:26:14 +01:00
Dennis Andersen ceac5ce31d Modified namespace around Threadsafe queue and IQueue. Added TCP_NODELAY to sockets. Implemented some functionality to gamelogic 2014-01-15 11:03:25 +01:00
Erik Persson 059b3dd5e4 GameLogic - Basic game interface made (functions not yet implemented) 2014-01-10 12:33:15 +01:00
Erik Persson 586031aa94 GameLogic - making sure GameLogic uses the new physics api 2014-01-10 10:08:42 +01:00
Dennis Andersen 0065779205 Added comments where the physic generated errors due to big patch 2013-12-21 17:37:30 +01:00
Dennis Andersen 15d6ac8cf9 GameLogic - Final sprint2 merge 2013-12-20 09:42:02 +01:00
Erik Persson 0ea08fbd54 gamesession testing 2013-12-19 10:21:03 +01:00
Erik Persson f5490bf111 using a global id in object 2013-12-18 13:01:25 +01:00
Erik Persson 8f36f64c4f updated AttatchmentMassDriver and CollisionManager
weapon attatchments now have a owner(player) to facillitate the weapon
manipulating the player using it.

CollisionManager now works with a tag void* in the rigidbody to link
with a game object instead of the RefManager component
2013-12-12 12:16:13 +01:00
Erik Persson e11d7d94f7 updated the weapon system, collisionManager and redid the "object" heirarki 2013-12-12 09:36:14 +01:00
Linda Andersson e658071643 GL- open a red window from lancher project 2013-12-04 11:32:43 +01:00
dean11 3d973c16a2 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2013-12-03 12:09:22 +01:00
dean11 a852e8eab4 Created the game modules 2013-12-03 12:07:37 +01:00
Renamed from Code/GameLogic/Object.cpp (Browse further)