Dennis Andersen
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399e0d049c
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GameServer - Merged with Graphics
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2014-02-10 23:10:31 +01:00 |
lanariel
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e0f3031187
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Pointlight no pointer Model render pointer
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2014-02-10 16:08:03 +01:00 |
lanariel
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a3ba67e3c2
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Fixed release compile and basic anim
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2014-02-10 13:59:45 +01:00 |
lanariel
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d0f36302cf
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Fixed 2d render comment
Started on Anim API
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2014-02-10 11:53:44 +01:00 |
lanariel
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e6e56ba21b
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Done with 2D
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2014-02-10 01:03:10 +01:00 |
lanariel
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1121bbdebf
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TODO::
Fix Pixel Data to Post Pass
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2014-02-07 16:51:35 +01:00 |
lanariel
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1de325c5a6
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Fixed cleaning up Deffered.cpp
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2014-02-07 15:52:07 +01:00 |
lanariel
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898fc883e9
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Merge branch 'Graphics2D' into Graphics
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2014-02-07 13:48:46 +01:00 |
lanariel
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d9133f459a
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2d Almost working
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2014-02-07 13:47:09 +01:00 |
Tobias Grundel
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016bf37459
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First commit save jebuz
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2014-02-07 13:46:55 +01:00 |
lanariel
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9a0f363146
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framerate double
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2014-02-07 13:15:38 +01:00 |
lanariel
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5119b287d6
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Small progress
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2014-02-07 11:52:51 +01:00 |
lanariel
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bab3ab0a78
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Shader Restructure
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2014-02-07 11:09:59 +01:00 |
lanariel
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a7480ebf70
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Proper Animation
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2014-02-07 08:34:01 +01:00 |
lanariel
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aafbfa01f3
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Calculate Graphics Memory Usage
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2014-02-05 16:54:57 +01:00 |
lanariel
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51711b86e3
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Fixed Animate Skeleton, TODO Fix Skinning
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2014-02-05 16:00:28 +01:00 |
Robin Engman
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98644e3fa0
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Minimised to potential skinning problem
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2014-02-04 17:59:04 +01:00 |
Dennis Andersen
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61178e2803
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GameServer - Fixed bugg where threads touched same data, n players should now be able to connect
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2014-02-04 16:06:59 +01:00 |
lanariel
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e13410dced
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Fixed debug data, points in right direction
Matrix::m 0 index based, not math def
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2014-02-04 15:06:50 +01:00 |
lanariel
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97a3792bff
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Anim Test Not working Joints
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2014-02-04 14:59:51 +01:00 |
lanariel
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34f58d4140
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Anim Testing
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2014-02-03 12:09:11 +01:00 |
lanariel
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069acee8cc
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Anim Error
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2014-01-31 16:29:50 +01:00 |
lanariel
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99a605a25b
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Iterpolated Animations
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2014-01-28 13:48:15 +01:00 |
lanariel
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15625ac5d2
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Basic Animation (NOT STABLE)
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2014-01-27 14:24:13 +01:00 |
lanariel
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6b1dd34a72
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Working SSAO + Read Animated .dan
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2014-01-22 16:31:33 +01:00 |
bladdidoo
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61b8baed1b
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Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics
Conflicts:
Code/OysterGraphics/Shader/HLSL/Deffered Shaders/GBufferHeader.hlsli
Code/Tester/MainTest.cpp
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2014-01-17 08:58:49 +01:00 |
bladdidoo
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c48f640cdf
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Loading .Dan geometry and material
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2014-01-17 08:51:12 +01:00 |
lanariel
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483236801f
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Fixed compile warnings and crash on non existing models
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2014-01-16 09:30:01 +01:00 |
lanariel
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7c567ec360
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SSAO and frame counter
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2014-01-08 07:01:59 +01:00 |
lanariel
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341e33ee78
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Rebased Lights to Use World Coordinates
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2013-12-18 20:36:41 +01:00 |
lanariel
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718b1ade2b
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Proper Lighting, supports Multiple Lights
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2013-12-18 20:28:06 +01:00 |
lanariel
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fb51881fab
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Fixed Mem leaks on gpu and start on deffered pipeline
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2013-12-05 14:56:34 +01:00 |
lanariel
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f29af8b8bd
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Release Now Stable
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2013-12-04 09:36:43 +01:00 |
lanariel
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ca20a5af9e
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Stable Resource Management with 4 unidentified Memory Leaks
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2013-11-29 10:25:27 +01:00 |
lanariel
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9bf84cdc65
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Stable Graphics, hard coded texture read in ObjReader.ToModel
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2013-11-28 14:34:52 +01:00 |
lanariel
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8f6ca79e6b
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Unstable RenderTexture
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2013-11-27 15:26:29 +01:00 |
lanariel
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2de2ef9cd0
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Pre merge Commit
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2013-11-26 13:44:58 +01:00 |
lanariel
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973aadac2d
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Engine tweaks + DefferedVertexDefinition
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2013-11-26 09:09:35 +01:00 |
lanariel
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328e4777ce
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Started to wrap into dll
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2013-11-22 14:09:47 +01:00 |
lanariel
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5abaef6e86
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Fixed render errors
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2013-11-21 23:54:12 +01:00 |
lanariel
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ff1695497f
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Debug From Home
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2013-11-21 18:31:16 +01:00 |
lanariel
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7b31377be8
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Engine Sructured
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2013-11-21 13:50:43 +01:00 |
lanariel
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a94429fd9d
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Fixed Unresolved Externals from Hiarchy Flattening
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2013-11-21 10:02:17 +01:00 |
lanariel
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dc9c448150
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Fix compile Errors
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2013-11-21 09:43:53 +01:00 |
lanariel
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adfec528bf
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Fixing Render Namespace, See, todo in Resources.cpp
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2013-11-20 16:51:53 +01:00 |
lanariel
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425a838f31
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Core Update
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2013-11-20 10:22:01 +01:00 |
dean11
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33e7afabcd
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Restructured folders to give a flexible solution for dependencies and added to ignore list
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2013-11-18 15:41:09 +01:00 |