Commit Graph

21 Commits

Author SHA1 Message Date
lindaandersson 44ba45bcc2 GL - added setCollisionfunc to object 2014-01-29 16:01:56 +01:00
lindaandersson 446bdd412b GL - updated constructors to set before and after collision response functions 2014-01-29 14:33:21 +01:00
lindaandersson 3b552d5361 GL - change gamelogic to use the new physics 2014-01-28 15:44:32 +01:00
lindaandersson a56fcbcb9b GL - can send object position from level objects, gravity and frustrum problems. 2014-01-28 15:04:25 +01:00
Erik Persson 74ac5e2d31 Updated creation of objects 2014-01-27 08:54:25 +01:00
Erik Persson bd739f8acb GL - Creation of objects kinda sorted 2014-01-23 09:14:04 +01:00
Erik Persson 43eac4cbe3 moved ForcePushAction for massdriver to collisionManager 2014-01-22 14:26:45 +01:00
Dennis Andersen 6c3c234be1 GameLogic - pree-sprint merge 2014-01-20 15:47:52 +01:00
Dennis Andersen ceac5ce31d Modified namespace around Threadsafe queue and IQueue. Added TCP_NODELAY to sockets. Implemented some functionality to gamelogic 2014-01-15 11:03:25 +01:00
Dennis Andersen 97cba4248d GameServer - Added more protocols. Divided the code in gamesession into several .cpp files 2014-01-14 09:25:22 +01:00
Erik Persson 586031aa94 GameLogic - making sure GameLogic uses the new physics api 2014-01-10 10:08:42 +01:00
Erik Persson 52ba5602d5 GameLogic - player now using some of the new phys api 2014-01-09 13:06:18 +01:00
Erik Persson 48b9189a03 Revert "state"
This reverts commit 4a07586076.
2014-01-09 12:51:17 +01:00
Erik Persson 4a07586076 state 2014-01-09 12:43:32 +01:00
Dennis Andersen 0065779205 Added comments where the physic generated errors due to big patch 2013-12-21 17:37:30 +01:00
Erik Persson f5490bf111 using a global id in object 2013-12-18 13:01:25 +01:00
dean11 f29f50f830 Merged with Gamelogic branch and fixed errors and added features 2013-12-14 22:04:42 +01:00
Erik Persson 8f36f64c4f updated AttatchmentMassDriver and CollisionManager
weapon attatchments now have a owner(player) to facillitate the weapon
manipulating the player using it.

CollisionManager now works with a tag void* in the rigidbody to link
with a game object instead of the RefManager component
2013-12-12 12:16:13 +01:00
Erik Persson e11d7d94f7 updated the weapon system, collisionManager and redid the "object" heirarki 2013-12-12 09:36:14 +01:00
dean11 3d973c16a2 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2013-12-03 12:09:22 +01:00
dean11 a852e8eab4 Created the game modules 2013-12-03 12:07:37 +01:00
Renamed from Code/GameLogic/Object.h (Browse further)