lanariel
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341e33ee78
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Rebased Lights to Use World Coordinates
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2013-12-18 20:36:41 +01:00 |
lanariel
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718b1ade2b
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Proper Lighting, supports Multiple Lights
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2013-12-18 20:28:06 +01:00 |
lanariel
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fb51881fab
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Fixed Mem leaks on gpu and start on deffered pipeline
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2013-12-05 14:56:34 +01:00 |
lanariel
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f29af8b8bd
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Release Now Stable
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2013-12-04 09:36:43 +01:00 |
lanariel
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ca20a5af9e
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Stable Resource Management with 4 unidentified Memory Leaks
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2013-11-29 10:25:27 +01:00 |
lanariel
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9bf84cdc65
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Stable Graphics, hard coded texture read in ObjReader.ToModel
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2013-11-28 14:34:52 +01:00 |
lanariel
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8f6ca79e6b
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Unstable RenderTexture
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2013-11-27 15:26:29 +01:00 |
lanariel
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2de2ef9cd0
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Pre merge Commit
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2013-11-26 13:44:58 +01:00 |
lanariel
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973aadac2d
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Engine tweaks + DefferedVertexDefinition
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2013-11-26 09:09:35 +01:00 |
lanariel
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328e4777ce
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Started to wrap into dll
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2013-11-22 14:09:47 +01:00 |
lanariel
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5abaef6e86
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Fixed render errors
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2013-11-21 23:54:12 +01:00 |
lanariel
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ff1695497f
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Debug From Home
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2013-11-21 18:31:16 +01:00 |
lanariel
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7b31377be8
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Engine Sructured
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2013-11-21 13:50:43 +01:00 |
lanariel
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a94429fd9d
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Fixed Unresolved Externals from Hiarchy Flattening
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2013-11-21 10:02:17 +01:00 |
lanariel
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dc9c448150
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Fix compile Errors
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2013-11-21 09:43:53 +01:00 |
lanariel
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adfec528bf
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Fixing Render Namespace, See, todo in Resources.cpp
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2013-11-20 16:51:53 +01:00 |
lanariel
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425a838f31
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Core Update
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2013-11-20 10:22:01 +01:00 |
dean11
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33e7afabcd
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Restructured folders to give a flexible solution for dependencies and added to ignore list
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2013-11-18 15:41:09 +01:00 |