Dander7BD
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80c835be58
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BoxVsBox pointOfContact fix
it was not translated
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2014-01-20 11:29:42 +01:00 |
Dander7BD
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9b9e549a5e
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bug fix in bool Intersect( const Box &box, const Sphere &sphere, Float4 &worldPointOfContact )
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2013-12-20 12:08:22 +01:00 |
Dander7BD
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96bf20e5ae
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compile errors fixed
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2013-12-20 12:07:43 +01:00 |
Dander7BD
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dbb0c38432
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Big patch
Loads of collision response related implementations/edits
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2013-12-20 12:07:43 +01:00 |
Robin Engman
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9cdbe2c861
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Added algorithms for collision stubs
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2013-12-20 12:01:08 +01:00 |
Dander7BD
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e8952dc739
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CollideAble implementations updated
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2013-12-20 12:01:07 +01:00 |
Dander7BD
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632570f66b
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Updated the BoxVsBox collision alghorithm
and added overloaded
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2013-12-20 12:01:06 +01:00 |
Dander7BD
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a03568e19e
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Updated formula for BoxVsBox point of contact
good enough approximation. Tested
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2013-12-20 12:01:05 +01:00 |
Dander7BD
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ec6cd72f3c
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SeperatingAxisTest_AxisAlignedVsTransformedBox overloaded
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2013-12-20 12:01:05 +01:00 |
Dander7BD
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4858f573e6
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Added more collision subs
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2013-12-20 12:01:04 +01:00 |
Robin Engman
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d8b323e230
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Extractable collision point for SphereVSSphere
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2013-12-20 12:01:03 +01:00 |
Robin Engman
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61e1d20748
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Fixed const problem
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2013-12-20 12:01:02 +01:00 |
Robin Engman
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5f305b7086
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Oops
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2013-12-20 11:59:38 +01:00 |
Robin Engman
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283633c6c6
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Added stub functions
More funcitonallity for intersect functions.
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2013-12-20 11:59:37 +01:00 |
Dander7BD
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7ad60969fc
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Sphere Vs Box collision detect fix
second ed. ... Works now! :3
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2013-12-04 14:12:06 +01:00 |
Dander7BD
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e0adc0ae93
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Sphere Vs Box collision detect fix
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2013-12-04 13:52:07 +01:00 |
Dander7BD
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baec4b0392
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Box updated
orientation Matrix have been split into a rotation Matrix and a
translation Vector
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2013-11-20 16:59:12 +01:00 |
dean11
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33e7afabcd
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Restructured folders to give a flexible solution for dependencies and added to ignore list
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2013-11-18 15:41:09 +01:00 |