Commit Graph

11 Commits

Author SHA1 Message Date
Dennis Andersen 168539da08 Gameserver - Fixed minor merging isues 2014-02-04 16:27:18 +01:00
Dennis Andersen a673e64694 GameServer - Pre-merge with graphic 2014-01-31 22:52:52 +01:00
Dennis Andersen 91e825dbfb Broekn stuff to tobias 2014-01-28 09:00:02 +01:00
Dennis Andersen ceac5ce31d Modified namespace around Threadsafe queue and IQueue. Added TCP_NODELAY to sockets. Implemented some functionality to gamelogic 2014-01-15 11:03:25 +01:00
Dennis Andersen ed202a15a2 Worked over the holidays 2014-01-07 10:26:09 +01:00
Pontus Fransson b72fb21b07 Network - Fixed all thread related crashes.
The crashes was caused by OysterMutex, so i changed all OysterMutex to
std::mutex instead.
2013-12-09 10:48:43 +01:00
Pontus Fransson a79dc61159 Network - Stuff 2013-12-08 23:56:17 +01:00
Sam Mario Svensson 79cf9df111 Network - changed from & to smartpoints 2013-12-04 12:40:49 +01:00
Pontus Fransson df1470eb2c Network - Send/Recv both ways.
Impl: SetBlockingMode() : Connection.
Impl: Resize() : OysterByte.
Remade Clear() : OysterByte.
Added bool return if FetchMessage() succeded or failed : PostBox.
Fixed a few errors with mutex on ThreadedClient.
Added missing mutex unlock in ThreadSafeQueue.
2013-12-03 23:12:48 +01:00
Sam Mario Svensson 3c681352da Documentation of the code done by Sam 2013-11-29 09:19:14 +01:00
Sam Mario Svensson 23fa090296 Threadsafe Queue implemented with IQueue interface
threadsafe by using mutex lock in the Queue
2013-11-28 16:14:59 +01:00