lindaandersson
fa7f400c71
GL - test this robin
2014-01-31 10:58:03 +01:00
Erik Persson
323b7322fa
GL - testing
2014-01-30 11:11:45 +01:00
lindaandersson
3b552d5361
GL - change gamelogic to use the new physics
2014-01-28 15:44:32 +01:00
lindaandersson
a56fcbcb9b
GL - can send object position from level objects, gravity and frustrum problems.
2014-01-28 15:04:25 +01:00
Erik Persson
1ed1bab751
Created test box that should now be shot at by the player
2014-01-27 13:55:09 +01:00
Erik Persson
74ac5e2d31
Updated creation of objects
2014-01-27 08:54:25 +01:00
Erik Persson
43eac4cbe3
moved ForcePushAction for massdriver to collisionManager
2014-01-22 14:26:45 +01:00
Erik Persson
80204ecbe3
GL - Massdriver usage of applyeffect
2014-01-22 13:02:13 +01:00
Erik Persson
ebaa668382
Major updates to Collision handling with the class CollitionManager. changes started on the massdriver
2014-01-21 16:09:39 +01:00
Erik Persson
0080a9f6f2
small name changes
2014-01-16 11:17:19 +01:00
Dennis Andersen
0065779205
Added comments where the physic generated errors due to big patch
2013-12-21 17:37:30 +01:00
Erik Persson
c63e9f1c08
Some comments on the massdriver and player
2013-12-12 12:21:19 +01:00
Erik Persson
8f36f64c4f
updated AttatchmentMassDriver and CollisionManager
...
weapon attatchments now have a owner(player) to facillitate the weapon
manipulating the player using it.
CollisionManager now works with a tag void* in the rigidbody to link
with a game object instead of the RefManager component
2013-12-12 12:16:13 +01:00
Erik Persson
4b9f2671bf
updated weapon
2013-12-10 11:17:25 +01:00
Erik Persson
97e0b1298a
added functionallity to player and weapon, started on the weapon design.
2013-12-10 09:57:05 +01:00