Dander7BD
dbb0c38432
Big patch
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Loads of collision response related implementations/edits
2013-12-20 12:07:43 +01:00
Dander7BD
c854b1af58
Stuff
2013-12-20 11:59:35 +01:00
Robin Engman
c740bd5935
Added some data to PhysicsAPI
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GetRigidLinearVelocity() and void* as reference to game object.
2013-12-12 10:02:35 +01:00
Dander7BD
5835a72acc
Setstruct introduction done
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Can be found as:
Physics::Struct::CustomBodyState
Physics::ICustomBody::State
Is all inline thus no expensive API calls, as intended.
Will be expanded to move API call methods from Physics::ICustomBody to
it.
2013-12-06 09:46:30 +01:00
Dander7BD
e4476f7757
Added function for ICustomBody
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void ICustomBody::SetMomentum( const ::Oyster::Math::Float3 &worldG )
- Added and implemented
2013-12-03 15:11:24 +01:00
Dander7BD
026b427deb
Implemented a temporary collision test update
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Will only call the subscribed CollisioEventAction whenevera collision is
detected.
2013-11-29 10:00:07 +01:00
Dander7BD
f379ed49e5
inertiaTensor removed from API::SphericalBodyDescription
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was redundant. struct already have everything that the factory needs to
generate one.
2013-11-28 12:18:06 +01:00
Dander7BD
2928e08252
SphericalRigidBody factory done
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not tested though
2013-11-28 12:13:14 +01:00
Dander7BD
3a6cb98b08
SimpleRigidBody factory done
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not tested though
2013-11-28 11:58:46 +01:00
Dander7BD
07e3aa1697
Improved Collision Event Subscription
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From now on, will each ICustomBody instance have it's own
collisionAction function.
2013-11-28 10:26:29 +01:00
Dander7BD
62b1c68479
Created SphericalRigidBody
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A rotateable rigidbody that represents something spherical.
2013-11-26 13:28:47 +01:00