Dander7BD
e8952dc739
CollideAble implementations updated
2013-12-20 12:01:07 +01:00
Dander7BD
4858f573e6
Added more collision subs
2013-12-20 12:01:04 +01:00
Robin Engman
d8b323e230
Extractable collision point for SphereVSSphere
2013-12-20 12:01:03 +01:00
Dander7BD
a3ced24fea
Some compile error fixes
2013-12-20 12:01:02 +01:00
Robin Engman
61e1d20748
Fixed const problem
2013-12-20 12:01:02 +01:00
Robin Engman
283633c6c6
Added stub functions
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More funcitonallity for intersect functions.
2013-12-20 11:59:37 +01:00
Dander7BD
080bbf68fd
Collideables fixed
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Missing returns
2013-12-04 11:42:11 +01:00
Dander7BD
36741de19b
Evil Incompotent Compiler fix
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Sometimes the compiler decides to not compile constructors properly. :(
Edited all constructors in Collision3D to reduce chance of this.
2013-11-27 15:20:29 +01:00
Dander7BD
311beaac14
ICollideable edited
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For some reason the Intersects() and Contains() methods were taking a
pointer as parameter then I am certain that I wrote it as a &-reference.
If someone edited this, there is no GIT history logged about it.
Please, DO NOT CHANGE this again, thanks
2013-11-25 14:22:38 +01:00
Robin Engman
3f518c72e8
Added inertia functions.
2013-11-21 11:47:34 +01:00
dean11
33e7afabcd
Restructured folders to give a flexible solution for dependencies and added to ignore list
2013-11-18 15:41:09 +01:00