Commit Graph

11 Commits

Author SHA1 Message Date
Dander7BD a85b803e5c GameClientState Patch
virtual void DataRecieved(
::Oyster::Network::NetEvent<::Oyster::Network::NetworkClient*,
::Oyster::Network::NetworkClient::ClientEventArgs> e );

changed to

virtual const NetEvent & DataRecieved( const NetEvent &message );

/******************************************************************
* @param message of the event
* @return message or GameClientState::event_processed.
******************************************************************/
2014-02-18 17:28:24 +01:00
Dander7BD 996f660990 Fixes and bugtraps 2014-02-18 15:09:01 +01:00
Dander7BD b78625c230 Merge remote-tracking branch 'origin/GameServer' into GameClient
Conflicts:
	Code/Game/GameClient/GameClientState/NetLoadState.cpp
2014-02-18 13:10:17 +01:00
Dander7BD 500ac117a7 removed debug lines 2014-02-18 12:59:51 +01:00
Dander7BD b2e98f1207 Debug hack + actual fixings 2014-02-18 10:32:09 +01:00
Dennis Andersen 5b4758d2ae Broekn 2014-02-18 08:55:38 +01:00
Dander7BD 12623d1b16 Bunch of implementations 2014-02-17 16:16:39 +01:00
Dander7BD b93e20e942 Bunch of implementations 2014-02-17 14:33:23 +01:00
Dander7BD 29f66d2874 Fixed build errors in GameClient 2014-02-17 11:50:51 +01:00
Dander7BD aa2518a4f6 Patch 2014-02-17 11:27:43 +01:00
dean11 7395a0a495 Major cleanup 2014-02-17 10:38:11 +01:00
Renamed from Code/Game/DanBiasGame/GameClientState/NetLoadState.cpp (Browse further)