Loads of collision response related implementations/edits
Stubbed: Box, BoxAxisAligned, Frustrum Fully implemented: Line & Universe
Sometimes the compiler decides to not compile constructors properly. :( Edited all constructors in Collision3D to reduce chance of this.
For some reason the Intersects() and Contains() methods were taking a pointer as parameter then I am certain that I wrote it as a &-reference. If someone edited this, there is no GIT history logged about it. Please, DO NOT CHANGE this again, thanks