Commit Graph

14 Commits

Author SHA1 Message Date
lindaandersson a168328a44 GL - movement with physics working!! 2014-01-16 12:26:14 +01:00
lindaandersson aac92bc20e GL- send new player pos to client 2014-01-16 09:30:16 +01:00
lindaandersson 0c8783ba84 GL - merge done 2014-01-15 12:02:52 +01:00
Dennis Andersen ceac5ce31d Modified namespace around Threadsafe queue and IQueue. Added TCP_NODELAY to sockets. Implemented some functionality to gamelogic 2014-01-15 11:03:25 +01:00
lindaandersson 0ffe26c134 GL - Merge client with gameserver 2014-01-15 08:18:06 +01:00
Dennis Andersen 82de85d1ac Fixed minor server network bug, modified shader to get visual 2014-01-14 10:15:50 +01:00
Dennis Andersen 97cba4248d GameServer - Added more protocols. Divided the code in gamesession into several .cpp files 2014-01-14 09:25:22 +01:00
lindaandersson 04c5898f4e GL - sending string and createOBJ working 2014-01-14 09:24:55 +01:00
Dennis Andersen ce89e6bc98 GameServer - Fixed some minor bugs, one that made server crash on exit. Also integrated some of GameLogics new API functions 2014-01-13 12:44:33 +01:00
lindaandersson 792f78c34a GL- adding client UML, trying AddObj protocol with down-button. Problem with sending char* 2014-01-13 12:11:45 +01:00
Dennis Andersen 2b5a5b2fbd GameServer - Merge with gamelogic 2014-01-10 23:36:03 +01:00
lindaandersson c541d032e7 GL - can move a obj on the client via the server 2014-01-10 10:47:54 +01:00
Dennis Andersen a02a32c029 Network now closes listener gracefully, meaning threads dont crash anymore, also fixed a minor bug in Game folder 2014-01-09 14:18:01 +01:00
Dennis Andersen ed202a15a2 Worked over the holidays 2014-01-07 10:26:09 +01:00