lindaandersson
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0ade5fde25
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GameClient UI base. TODO: make it look pretty
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2014-02-21 10:49:02 +01:00 |
lindaandersson
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3bee35785a
|
moved debug buttons to gameState
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2014-02-20 16:51:14 +01:00 |
lindaandersson
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d83e545e58
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Started adding GameUI
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2014-02-20 16:35:49 +01:00 |
Dander7BD
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a85b803e5c
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GameClientState Patch
virtual void DataRecieved(
::Oyster::Network::NetEvent<::Oyster::Network::NetworkClient*,
::Oyster::Network::NetworkClient::ClientEventArgs> e );
changed to
virtual const NetEvent & DataRecieved( const NetEvent &message );
/******************************************************************
* @param message of the event
* @return message or GameClientState::event_processed.
******************************************************************/
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2014-02-18 17:28:24 +01:00 |
Dander7BD
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112f45463a
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Oops .. Forgot to save this one for the previous commit
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2014-02-17 16:18:21 +01:00 |
Dander7BD
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12623d1b16
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Bunch of implementations
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2014-02-17 16:16:39 +01:00 |
Dander7BD
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b93e20e942
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Bunch of implementations
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2014-02-17 14:33:23 +01:00 |
Dander7BD
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aa2518a4f6
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Patch
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2014-02-17 11:27:43 +01:00 |
dean11
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7395a0a495
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Major cleanup
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2014-02-17 10:38:11 +01:00 |