Commit Graph

36 Commits

Author SHA1 Message Date
lindaandersson 1fc6f16409 GL - rotation testing 2014-02-14 10:09:03 +01:00
Erik Persson bd6b531418 GL - added Portal and started on crystalformation 2014-02-13 09:58:25 +01:00
Erik Persson 6cbec3e2ac GL - jumppad testing 2014-02-12 14:45:10 +01:00
Erik Persson b95e1d6b7a changes in massdriver 2014-02-12 14:00:53 +01:00
Erik Persson b34df93e49 GL - Massdriver updates 2014-02-12 13:12:51 +01:00
Erik Persson 3a80a71143 GL - working on weapon 2014-02-12 11:32:30 +01:00
Erik Persson 1db41a863b Merge remote-tracking branch 'origin/GamePhysics' into GameLogic 2014-02-12 10:44:13 +01:00
Erik Persson 0d643a890d GL - massdriver 2014-02-12 10:43:41 +01:00
Erik Persson d7c381cc85 GL- fixed subscription 2014-02-12 09:23:25 +01:00
Robin Engman 99146430a4 Major overhaul 2014-02-09 21:24:09 +01:00
lindaandersson 91db71fe0e GL - 20 boxes and a house 2014-02-05 15:54:48 +01:00
lindaandersson 426444ca34 GL - added more boxes and weaponfunctionality 2014-02-05 11:46:04 +01:00
Erik Persson bd9e4599cb GL - fixed respawning and also fixed weapon 2014-02-04 13:58:48 +01:00
Erik Persson 7f29b62c6f GL - YOU CAN NOW SHOOT STUFF YAAAAY 2014-02-03 16:19:24 +01:00
Erik Persson d77b3d92d8 GL - using movetolimbo in massdriver pickup functionallity 2014-02-03 15:45:48 +01:00
Erik Persson 99b041f165 GL - first implementation of weapons forcepull with pickup functionallity 2014-02-03 15:32:58 +01:00
Erik Persson 8f234611d2 GL - mergeissues fixed 2014-02-03 10:48:12 +01:00
Erik Persson ef71b365ab asd 2014-02-03 10:42:40 +01:00
lindaandersson 5b263caccd GL - merge with GL 2014-01-31 16:42:25 +01:00
Erik Persson 16f535bfa3 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic
Conflicts:
	Code/Game/GameLogic/AttatchmentMassDriver.cpp
	Code/Game/GameLogic/Game_PlayerData.cpp
	Code/Game/GameLogic/Level.cpp
2014-01-31 14:16:32 +01:00
Erik Persson 16a342da49 GL - adjusting in GL, added forcepushData struct for passing args when shooting. connect changes in network 2014-01-31 14:05:52 +01:00
lindaandersson fa7f400c71 GL - test this robin 2014-01-31 10:58:03 +01:00
Erik Persson 323b7322fa GL - testing 2014-01-30 11:11:45 +01:00
lindaandersson 3b552d5361 GL - change gamelogic to use the new physics 2014-01-28 15:44:32 +01:00
lindaandersson a56fcbcb9b GL - can send object position from level objects, gravity and frustrum problems. 2014-01-28 15:04:25 +01:00
Erik Persson 1ed1bab751 Created test box that should now be shot at by the player 2014-01-27 13:55:09 +01:00
Erik Persson 74ac5e2d31 Updated creation of objects 2014-01-27 08:54:25 +01:00
Erik Persson 43eac4cbe3 moved ForcePushAction for massdriver to collisionManager 2014-01-22 14:26:45 +01:00
Erik Persson 80204ecbe3 GL - Massdriver usage of applyeffect 2014-01-22 13:02:13 +01:00
Erik Persson ebaa668382 Major updates to Collision handling with the class CollitionManager. changes started on the massdriver 2014-01-21 16:09:39 +01:00
Erik Persson 0080a9f6f2 small name changes 2014-01-16 11:17:19 +01:00
Dennis Andersen 0065779205 Added comments where the physic generated errors due to big patch 2013-12-21 17:37:30 +01:00
Erik Persson c63e9f1c08 Some comments on the massdriver and player 2013-12-12 12:21:19 +01:00
Erik Persson 8f36f64c4f updated AttatchmentMassDriver and CollisionManager
weapon attatchments now have a owner(player) to facillitate the weapon
manipulating the player using it.

CollisionManager now works with a tag void* in the rigidbody to link
with a game object instead of the RefManager component
2013-12-12 12:16:13 +01:00
Erik Persson 4b9f2671bf updated weapon 2013-12-10 11:17:25 +01:00
Erik Persson 97e0b1298a added functionallity to player and weapon, started on the weapon design. 2013-12-10 09:57:05 +01:00