Commit Graph

14 Commits

Author SHA1 Message Date
Dander7BD 6b9be0ee8e Multi bone animation support
internal legwork done
2014-02-25 17:05:25 +01:00
lanariel f35f96b8f2 Instanced fix, render char, manual instanced flag per model, wireframe fix 2014-02-25 09:45:02 +01:00
lanariel a965c66e13 Seperate Glow and Tint 2014-02-20 12:07:53 +01:00
lanariel 5fbb901c69 Model Tint added 2014-02-12 16:21:46 +01:00
lanariel a3ba67e3c2 Fixed release compile and basic anim 2014-02-10 13:59:45 +01:00
lanariel d0f36302cf Fixed 2d render comment
Started on Anim API
2014-02-10 11:53:44 +01:00
lanariel 15625ac5d2 Basic Animation (NOT STABLE) 2014-01-27 14:24:13 +01:00
lanariel f9d9479dad Stable Dll read, unstable Pos 2013-11-26 15:33:05 +01:00
lanariel 973aadac2d Engine tweaks + DefferedVertexDefinition 2013-11-26 09:09:35 +01:00
lanariel abed0157ec Do fix during weekend; Non stable 2013-11-22 15:18:52 +01:00
lanariel 328e4777ce Started to wrap into dll 2013-11-22 14:09:47 +01:00
lanariel ff1695497f Debug From Home 2013-11-21 18:31:16 +01:00
Tobias Grundel f08e9491ed ObjReader 2013-11-21 13:45:11 +01:00
lanariel adfec528bf Fixing Render Namespace, See, todo in Resources.cpp 2013-11-20 16:51:53 +01:00
Renamed from Code/OysterGraphics/OldRender/Model.h (Browse further)