Commit Graph

35 Commits

Author SHA1 Message Date
lanariel 4697b85e3b Small fixes 2014-02-19 15:57:52 +01:00
lanariel 0971bc407e Small fix 2014-02-18 14:23:38 +01:00
dean11 7395a0a495 Major cleanup 2014-02-17 10:38:11 +01:00
lanariel adcac0ec12 Random Updates 2014-02-14 14:27:38 +01:00
lanariel 8e78308820 New Vertex format NOT STABLE UNTIL NEW MODELS 2014-02-14 10:08:39 +01:00
lanariel d0f36302cf Fixed 2d render comment
Started on Anim API
2014-02-10 11:53:44 +01:00
lanariel a7480ebf70 Proper Animation 2014-02-07 08:34:01 +01:00
lanariel bfa54b9ccd Fixed Anim 2014-02-05 17:13:23 +01:00
lanariel aafbfa01f3 Calculate Graphics Memory Usage 2014-02-05 16:54:57 +01:00
lanariel 97a3792bff Anim Test Not working Joints 2014-02-04 14:59:51 +01:00
lanariel 069acee8cc Anim Error 2014-01-31 16:29:50 +01:00
Dennis Andersen 36f057d2cc Broekn branch not broekn more 2014-01-29 10:18:01 +01:00
lanariel 99a605a25b Iterpolated Animations 2014-01-28 13:48:15 +01:00
lanariel 15625ac5d2 Basic Animation (NOT STABLE) 2014-01-27 14:24:13 +01:00
lanariel 6b1dd34a72 Working SSAO + Read Animated .dan 2014-01-22 16:31:33 +01:00
bladdidoo 61b8baed1b Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics
Conflicts:
	Code/OysterGraphics/Shader/HLSL/Deffered Shaders/GBufferHeader.hlsli
	Code/Tester/MainTest.cpp
2014-01-17 08:58:49 +01:00
bladdidoo c48f640cdf Loading .Dan geometry and material 2014-01-17 08:51:12 +01:00
lanariel 483236801f Fixed compile warnings and crash on non existing models 2014-01-16 09:30:01 +01:00
lanariel 7c567ec360 SSAO and frame counter 2014-01-08 07:01:59 +01:00
Dennis 6f48e6a13a Deffered Render Update 2013-12-17 14:49:45 +01:00
lanariel fb51881fab Fixed Mem leaks on gpu and start on deffered pipeline 2013-12-05 14:56:34 +01:00
lanariel 47aa2c89a2 Quick Error fix and using .png 2013-12-04 09:56:03 +01:00
lanariel f29af8b8bd Release Now Stable 2013-12-04 09:36:43 +01:00
lanariel ca20a5af9e Stable Resource Management with 4 unidentified Memory Leaks 2013-11-29 10:25:27 +01:00
lanariel 9bf84cdc65 Stable Graphics, hard coded texture read in ObjReader.ToModel 2013-11-28 14:34:52 +01:00
lanariel 8f6ca79e6b Unstable RenderTexture 2013-11-27 15:26:29 +01:00
lanariel 2de2ef9cd0 Pre merge Commit 2013-11-26 13:44:58 +01:00
lanariel 973aadac2d Engine tweaks + DefferedVertexDefinition 2013-11-26 09:09:35 +01:00
lanariel abed0157ec Do fix during weekend; Non stable 2013-11-22 15:18:52 +01:00
lanariel 5abaef6e86 Fixed render errors 2013-11-21 23:54:12 +01:00
lanariel ff1695497f Debug From Home 2013-11-21 18:31:16 +01:00
Tobias Grundel f08e9491ed ObjReader 2013-11-21 13:45:11 +01:00
Tobias Grundel ddbc808977 Re-fixed ObjReader 2013-11-21 12:47:47 +01:00
lanariel 3512121f52 Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics
Conflicts:
	Code/OysterGraphics/OysterGraphics.vcxproj
	Debug/Tester.ilk
	Debug/Tester.pdb
	OysterGraphics/Core/ShaderManager.cpp
	OysterGraphics/OysterGraphics.vcxproj.filters
	Tester/Debug/CL.read.1.tlog
	Tester/Debug/CL.write.1.tlog
	Tester/Debug/cl.command.1.tlog
	Tester/Debug/link.command.1.tlog
	Tester/Debug/link.read.1.tlog
	Tester/Debug/link.write.1.tlog
	Tester/Tester.vcxproj
2013-11-20 10:35:00 +01:00
dean11 33e7afabcd Restructured folders to give a flexible solution for dependencies and added to ignore list 2013-11-18 15:41:09 +01:00