Objects will now rebound back when colliding.
Loads of collision response related implementations/edits
Stubbed: Box, BoxAxisAligned, Frustrum Fully implemented: Line & Universe
For some reason the Intersects() and Contains() methods were taking a pointer as parameter then I am certain that I wrote it as a &-reference. If someone edited this, there is no GIT history logged about it. Please, DO NOT CHANGE this again, thanks