Commit Graph

28 Commits

Author SHA1 Message Date
Robin Engman 1d3b073e7f Added functionallity to stop collision responses 2014-01-29 11:22:04 +01:00
Robin Engman 4ccf11b5d6 Fixed vector issue 2014-01-29 10:54:59 +01:00
Robin Engman f96c5a9f7e Changed float4 to float3 2014-01-28 09:52:58 +01:00
Dander7BD ff936133fc Physics engine now using struct MomentOfInertia
Some API impact for the other modules.
* Desc. structs
* State struct
2014-01-23 19:13:02 +01:00
Robin Engman 53961f0e88 Added new onCollisionResponse handle 2014-01-22 13:50:54 +01:00
Dander7BD 0107745c7e Disable rotation
disabled at:
* RigidBody::Update_LeapFrog
* SimpleRigidBody::SetState
* SphericalRigidBody::SetState
2014-01-20 15:31:19 +01:00
Dander7BD 82d1a03450 ICustomBody :: Custom Tag added 2014-01-20 13:44:12 +01:00
Dander7BD 0b8ecd740a Added ICustombody event subscription
ICustomBody::EventAction_Move
if an object have moved, an event can now be subscribed.

External Impact:
ICustomBody
SimpleBodyDescription
SphericalBodyDescription
2014-01-20 11:29:43 +01:00
Robin Engman acb344ca44 Added missing mass and inertia 2014-01-20 11:29:39 +01:00
Dander7BD 4d3032dc81 postmerge compile error fix 2013-12-20 12:13:12 +01:00
Robin Engman 66e93fbdae SimpleRigid functions mirrored in SphericalRigid
The functions added to SimpleRigidBody has been added to
SphericalRigidBody too.
2013-12-20 12:08:31 +01:00
Dander7BD bbc489eac9 RigidBody improved and Gimbal lock proofed 2013-12-20 12:08:25 +01:00
Dander7BD 24418603ad ICustomBody::GetNormal returns Float4::null if..
.. no normal can be decided.
2013-12-20 12:08:20 +01:00
Dander7BD 76c83add3d Added sanity check to SphericalRigidBody::GetNormalAt 2013-12-20 12:08:19 +01:00
Dander7BD 42418257cb CustomBodies now aware of it's scene
+ other minor changes
2013-12-20 12:08:18 +01:00
Dander7BD 9cee69edd6 Extended friction content of the ICustomBody::State struct 2013-12-20 12:08:17 +01:00
Dander7BD 5051a9e767 Major StateStruct and API update 2013-12-20 12:07:45 +01:00
Dander7BD dbb0c38432 Big patch
Loads of collision response related implementations/edits
2013-12-20 12:07:43 +01:00
Dander7BD c854b1af58 Stuff 2013-12-20 11:59:35 +01:00
Robin Engman c740bd5935 Added some data to PhysicsAPI
GetRigidLinearVelocity() and void* as reference to game object.
2013-12-12 10:02:35 +01:00
Dander7BD 5835a72acc Setstruct introduction done
Can be found as:
Physics::Struct::CustomBodyState
Physics::ICustomBody::State
Is all inline thus no expensive API calls, as intended.
Will be expanded to move API call methods from Physics::ICustomBody to
it.
2013-12-06 09:46:30 +01:00
Dander7BD e4476f7757 Added function for ICustomBody
void ICustomBody::SetMomentum( const ::Oyster::Math::Float3 &worldG )
- Added and implemented
2013-12-03 15:11:24 +01:00
Dander7BD 026b427deb Implemented a temporary collision test update
Will only call the subscribed CollisioEventAction whenevera collision is
detected.
2013-11-29 10:00:07 +01:00
Dander7BD f379ed49e5 inertiaTensor removed from API::SphericalBodyDescription
was redundant. struct already have everything that the factory needs to
generate one.
2013-11-28 12:18:06 +01:00
Dander7BD 2928e08252 SphericalRigidBody factory done
not tested though
2013-11-28 12:13:14 +01:00
Dander7BD 3a6cb98b08 SimpleRigidBody factory done
not tested though
2013-11-28 11:58:46 +01:00
Dander7BD 07e3aa1697 Improved Collision Event Subscription
From now on, will each ICustomBody instance have it's own
collisionAction function.
2013-11-28 10:26:29 +01:00
Dander7BD 62b1c68479 Created SphericalRigidBody
A rotateable rigidbody that represents something spherical.
2013-11-26 13:28:47 +01:00