Dander7BD
8b0e1b2426
Big patch! New feature :)
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Objects will now rebound back when colliding.
2014-02-03 15:48:55 +01:00
Dander7BD
2a816469d5
SnapAngularAxis fix
2014-01-31 14:40:09 +01:00
Dander7BD
22d0722dfa
SnapAngularFix
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compilation fix
forgot to remove a copy pasted comma
2014-01-31 14:29:49 +01:00
Dander7BD
79872a45ee
SnapAngularAxis fix + added overload
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compilation error fix
+ Float3 version
2014-01-31 14:27:33 +01:00
Dander7BD
7a62121fa0
SnapAngularAxis fix
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accidently used asin instead of acos
2014-01-31 13:49:09 +01:00
Dander7BD
ac635ccaef
SnapAngularAxis fix
2014-01-31 13:47:40 +01:00
Dander7BD
190f7e2882
SnapAngularAxis introduced
2014-01-31 13:42:55 +01:00
Dander7BD
201095eb41
Merge remote-tracking branch 'origin/Moment-of-Inertia' into Physics
2014-01-28 09:00:47 +01:00
Dander7BD
cbdce81b20
Inactivated code
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Matrix to Angular Axis
2014-01-28 08:54:20 +01:00
Dander7BD
30054a8c23
Slerp compile fix
2014-01-24 17:48:49 +01:00
Dander7BD
b4eb3eb25d
Slerp
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Quaternion Slerp
2014-01-24 17:39:09 +01:00
Dander7BD
2da3dd29fc
InterpolateOrientation_UsingNonRigidNlerp
2014-01-24 16:32:54 +01:00
Dander7BD
ee5392c60d
Vector::PiecewiseMultiplicationAdd
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and a few other minor changes in the math lib
2014-01-23 18:34:48 +01:00
Dander7BD
65db1bf90d
lerp fix 3
2014-01-21 12:11:30 +01:00
Dander7BD
0d39240fc2
lerp fix 2
2014-01-21 12:08:31 +01:00
Dander7BD
b422d2d509
lerp fix
2014-01-21 12:01:12 +01:00
Dander7BD
408d51e46b
SnapAxisYToNormal_UsingNlerp implemented
2014-01-21 11:15:33 +01:00
Dander7BD
7087421bb9
InterpolateAxisYToAxis_Nlerp implemented
2014-01-21 10:32:44 +01:00
Dander7BD
748023bf9e
Vector Nlerp fix
2014-01-21 08:57:18 +01:00
Dander7BD
28fbcebf98
general lerp & vector nlerp
2014-01-20 18:45:34 +01:00
Dander7BD
ec9f2379c7
Minor bug fixes in math librrary
2013-12-20 12:08:26 +01:00
Dander7BD
bbc489eac9
RigidBody improved and Gimbal lock proofed
2013-12-20 12:08:25 +01:00
Dander7BD
5051a9e767
Major StateStruct and API update
2013-12-20 12:07:45 +01:00
Dander7BD
5835a72acc
Setstruct introduction done
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Can be found as:
Physics::Struct::CustomBodyState
Physics::ICustomBody::State
Is all inline thus no expensive API calls, as intended.
Will be expanded to move API call methods from Physics::ICustomBody to
it.
2013-12-06 09:46:30 +01:00
Robin Engman
ba4576a07a
Fixed projection and added overload function.
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Overload function is for a different way of building FOV projection
matrices.
2013-11-22 10:44:06 +01:00
Dander7BD
f7240ef16b
Corrected OrientationMatrix_LookAtDirection
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Z Axis were incorrectly negated
2013-11-22 10:23:00 +01:00
Dander7BD
dc9f4597e2
Added OrientationMatrix build methods + other stuff
2013-11-21 15:19:32 +01:00
Dander7BD
f51d2312dd
RigidBody DONE
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Needs only testing for confirmations
2013-11-21 11:39:11 +01:00
Dander7BD
baec4b0392
Box updated
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orientation Matrix have been split into a rotation Matrix and a
translation Vector
2013-11-20 16:59:12 +01:00
dean11
33e7afabcd
Restructured folders to give a flexible solution for dependencies and added to ignore list
2013-11-18 15:41:09 +01:00