Commit Graph

914 Commits

Author SHA1 Message Date
lanariel e13410dced Fixed debug data, points in right direction
Matrix::m 0 index based, not math def
2014-02-04 15:06:50 +01:00
lanariel 97a3792bff Anim Test Not working Joints 2014-02-04 14:59:51 +01:00
Pontus Fransson b810fa1586 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2014-02-04 14:31:00 +01:00
Pontus Fransson 8834f6a2ec GL - LevelLoader update. 2014-02-04 14:30:45 +01:00
Erik Persson 502d0c8586 GL - actually fixed respawning(turned off) 2014-02-04 14:07:13 +01:00
lindaandersson ad16d51f75 Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic 2014-02-04 14:02:03 +01:00
Dander7BD 15798bfca9 minor bug found and fixed in rebound 2014-02-04 14:00:33 +01:00
Erik Persson bd9e4599cb GL - fixed respawning and also fixed weapon 2014-02-04 13:58:48 +01:00
Dander7BD 9efa4fcb23 Commit error fix
for some odd reason Player.cpp change followed the last one
2014-02-04 13:08:03 +01:00
Dander7BD 54deef7f2b Project file fixes for GL 2014-02-04 13:06:10 +01:00
lindaandersson 9d08ac7b98 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2014-02-04 11:54:44 +01:00
lindaandersson f88e16c581 GL - merge 2014-02-04 11:53:40 +01:00
Erik Persson e859df65d3 GL - compiles 2014-02-04 11:51:42 +01:00
lindaandersson e2bac798c4 Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic 2014-02-04 11:50:51 +01:00
lindaandersson fa02814ca0 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2014-02-04 11:50:40 +01:00
lindaandersson d54cffee8e GL - camera follows player 2014-02-04 11:50:15 +01:00
Dander7BD e39eb5fb4b RigidBody update adjusted
Spherical and Simple
2014-02-04 11:48:50 +01:00
Pontus Fransson 2897305dd0 Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2014-02-04 11:36:24 +01:00
Pontus Fransson 1261ed734f GL - Updated level loader. 2014-02-04 11:36:10 +01:00
Erik Persson 3bf9f59f5a GL - Player dies and respawns 2014-02-04 11:13:16 +01:00
lindaandersson 07e8624807 Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic 2014-02-04 10:39:09 +01:00
lindaandersson 00400a7d32 GL - camera testing 2014-02-04 10:38:59 +01:00
Dander7BD 42cb1dab1d API::SimpleBodyDescription API::SphericalBodyDescription fix
3 coeffs were not saved in factory constructor
2014-02-04 10:32:43 +01:00
lindaandersson fcadd5b4c3 GL - testing physics 2014-02-04 10:29:02 +01:00
Dander7BD 9817f844ef Rebound adjustment trial
Rebound had a strong friction-like effect. Testing to see if it works
better if applied before the leapfrog update
2014-02-04 10:23:14 +01:00
lindaandersson 6e9423670f Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic 2014-02-04 08:56:32 +01:00
Dander7BD d4bd72bb4a Friction fix
special case; no movement
special case; movement directly into surface
.. dealt with
2014-02-04 08:55:57 +01:00
lindaandersson 1f28c05983 GL - added jump 2014-02-03 16:30:47 +01:00
lindaandersson 03385f486b Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic 2014-02-03 16:22:11 +01:00
lindaandersson cf73524e3b Merge branch 'GameLogic' of https://github.com/dean11/Danbias into GameLogic 2014-02-03 16:21:57 +01:00
lindaandersson e21cfe4cd4 GL - merge with Erik 2014-02-03 16:21:48 +01:00
Erik Persson 2c3b1e5038 GL - using real dmg algorithm 2014-02-03 16:20:50 +01:00
Dander7BD 358cddfd9a SnapAngularAxis fix
floating point error there acos param could be slightly higher than 1.
Caused it to return undefined.
A clamp ought to fix it.
2014-02-03 16:20:16 +01:00
lindaandersson ab962eea99 GL - added error check 2014-02-03 16:20:05 +01:00
Erik Persson 7f29b62c6f GL - YOU CAN NOW SHOOT STUFF YAAAAY 2014-02-03 16:19:24 +01:00
lindaandersson c08c3d2b53 Merge branch 'Physics' of https://github.com/dean11/Danbias into GameLogic 2014-02-03 15:52:15 +01:00
lindaandersson a3886c4f1f GL - added models and started to fix camera movement 2014-02-03 15:52:00 +01:00
Dander7BD 8b0e1b2426 Big patch! New feature :)
Objects will now rebound back when colliding.
2014-02-03 15:48:55 +01:00
Erik Persson d77b3d92d8 GL - using movetolimbo in massdriver pickup functionallity 2014-02-03 15:45:48 +01:00
Erik Persson f1f56fc769 Merge remote-tracking branch 'origin/Physics' into GameLogic 2014-02-03 15:38:36 +01:00
Erik Persson 99b041f165 GL - first implementation of weapons forcepull with pickup functionallity 2014-02-03 15:32:58 +01:00
Pontus Fransson dc5b408196 Network - Updated network api with comment. 2014-02-03 15:32:20 +01:00
Robin Engman f527d329a2 Added limbo functionality 2014-02-03 15:15:47 +01:00
Pontus Fransson e7fee8b2e7 GL - Updated LevelLoader. Added lights.
Added lights.

Changed the return type to vector<SmartPointer<ObjectTypeHeader>>

Hid the LevelParser from the outside.
2014-02-03 14:50:27 +01:00
lanariel 34f58d4140 Anim Testing 2014-02-03 12:09:11 +01:00
Robin Engman b8e6b83148 Momentum "fall-off" added
Temporary till real fluid drag is implemented.
2014-02-03 11:10:04 +01:00
Erik Persson 8f234611d2 GL - mergeissues fixed 2014-02-03 10:48:12 +01:00
Robin Engman 50d895d37c Applied friction
Needs to be tested.
2014-02-03 10:45:25 +01:00
Erik Persson ef71b365ab asd 2014-02-03 10:42:40 +01:00
lindaandersson 83ca3c2ff2 GL - remove buttons from GL branch 2014-01-31 16:43:18 +01:00