Commit Graph

351 Commits

Author SHA1 Message Date
Sam Mario Svensson 56c32fcbc3 Iconnection interface 2013-11-19 12:38:13 +01:00
Erik Persson ea0f3f05b4 added level and player 2013-11-19 11:07:14 +01:00
Erik Persson 33f9a86945 Added Game
cpp and h files
2013-11-19 09:52:36 +01:00
Sam Mario Svensson 12d72b8b6e Merge branch 'Network' of https://github.com/dean11/Danbias into Network 2013-11-19 09:49:02 +01:00
Sam Mario Svensson b2710737c6 Signed-off-by: Sam Mario Svensson <sammario.svensson@gmail.com> 2013-11-19 09:47:58 +01:00
Pontus Fransson c04593b575 Changed name on main files on server and client 2013-11-19 09:34:24 +01:00
Pontus Fransson 1022b15ea2 Removed stuff from project files 2013-11-18 16:47:57 +01:00
Pontus Fransson 32348f4cc2 Removed old stuff, and added main files for all projects 2013-11-18 16:34:50 +01:00
dean11 c9e6bbf899 Forgot to update git ignore x) 2013-11-18 15:44:46 +01:00
dean11 33e7afabcd Restructured folders to give a flexible solution for dependencies and added to ignore list 2013-11-18 15:41:09 +01:00
lanariel a628d8a488 Merge branch 'master' of https://github.com/dean11/Danbias into Graphics 2013-11-18 14:18:25 +01:00
Dander7BD 7275b52609 Preliminary Rigidbody
Absolutly not done, but it compiles
2013-11-18 14:06:27 +01:00
Dander7BD d4b4973d3f GameLogic Properties edited
Now they will be properly linked to Physics, and everything else Physics
depends on
2013-11-18 14:06:22 +01:00
Dander7BD 74aee284f9 PhysicsAPI created 2013-11-18 14:06:17 +01:00
lanariel ab70bed60b Shader main Rename 2013-11-15 11:05:19 +01:00
lanariel ed3ad9fef3 GraphicTestTri 2013-11-15 08:41:11 +01:00
Dander7BD 19522d8ff6 References in solution adjusted
All references to ::Utility::Memory changed to ::Utility::DynamicMemory
2013-11-13 14:50:08 +01:00
Dander7BD 893e6427a5 UniquePointer and UniqeArray ready to use
All compile errors fixed.
Tested against Visual Leak detector. No leak detected!
2013-11-13 14:48:24 +01:00
Dander7BD fa43650439 Forgot to #include the inline implementation file For Utilities 2013-11-13 13:56:25 +01:00
Dander7BD ac1fb8bab9 UniquePointer and UniqueArray
UniquePointer - removed hazardous members.
UniqueArray - added
All Documented
2013-11-13 12:07:21 +01:00
lanariel d9bc8ce640 Moved to Graphics Test Environment 2013-11-13 10:27:37 +01:00
Dander7BD 55879138c4 Big Patch
Tons of stuff like fixing Pär's linking errors
2013-11-12 12:33:52 +01:00
Dander7BD d5414d1443 Big Pack 2013-11-12 00:10:48 +01:00
Dander7BD 056fadbf79 Merge branch 'master' of https://github.com/dean11/Danbias 2013-11-11 21:16:52 +01:00
Dander7BD f0b464bccf Frustrum fix 2013-11-11 21:14:52 +01:00
lanariel 0ba290a385 Latest updates to Graphics, need to do test run 2013-11-11 20:02:00 +01:00
lanariel 29e45ba113 Excluded Shaders from Project 2013-11-10 17:08:10 +01:00
lanariel d8e5e7b56f Merge branch 'master' of https://github.com/dean11/Danbias 2013-11-10 16:28:17 +01:00
lanariel 2d91e0745f Got Network client and Dependencies to compile 2013-11-10 16:27:46 +01:00
Dander7BD 4f14c5662e Frustrum::Split & Frustrum::WriteToByte edited
Their paramlists did not follow coding practice standard. Now corrected.
Old versions still available as inline methods and is marked DEPRECATED.
2013-11-10 13:34:35 +01:00
lanariel c021187db9 Fixed OysterGraphics to compile.
New baseline for engine.
2013-11-10 03:19:46 +01:00
lanariel 9edd98d2b9 Fixed OysterGraphics Projects Settings 2013-11-10 02:39:11 +01:00
Dander7BD 065352e898 Merge branch 'Collision3D' 2013-11-10 02:28:46 +01:00
Dander7BD 7cf658f9a5 oops .. missed including these in the last one 2013-11-10 02:28:07 +01:00
Dander7BD 2cb74c8d19 Major update of Collision in OysterPhysics3D
Works with Misc and OysterMath now. Builds for all platforms
Follows code standard
Needs more documentation
Needs testing
+ fixed some project settings Dennis forgot
2013-11-10 02:27:16 +01:00
Dander7BD f2ab3da7b9 Merge branch 'Collision3D' 2013-11-10 00:18:10 +01:00
Dander7BD 036224f812 Behöver uppdatera Masterns' LinearMath snabbt 2013-11-10 00:17:28 +01:00
Dander7BD 2ff7e4d687 Merge remote-tracking branch 'origin/master' into Collision3D 2013-11-10 00:01:35 +01:00
Dander7BD a16f311751 Merge branch 'Collision3D' 2013-11-10 00:01:07 +01:00
Dander7BD 8d12b415d3 Minor changes
Needed to merge->rebranch to get the new UniquePointer
2013-11-09 23:58:48 +01:00
Dander7BD 44634d67b1 Misc updated and fixed
Follows coding practice doc now.
missing documentation
Added feature: Utility::Memory::UniquePointer
2013-11-09 23:36:38 +01:00
Dander7BD 0ad4bca1b4 Oops .. cpp were needed afterall
* Turns out that VS wont generate a lib file if there is no cpp file.
* last letter in all FloatN::standard_unit_C constants were in
uppercase. Breach against documented coding practice. (N = 2..4, C =
{x,y,z,w} )
2013-11-09 14:59:10 +01:00
Dander7BD 60f448e97a Oystermath updated
Needs to be tested though.
removed OysterMath.cpp because it was not needed anymore
2013-11-09 01:23:30 +01:00
dean11 426a45a47c Added Gamelogic project 2013-11-07 14:20:05 +01:00
dean11 e7c3d1603d Added *.filters files, removed from .ignore 2013-11-07 11:03:31 +01:00
dean11 53b1908377 Updated gitIgnore and added project files 2013-11-07 10:56:31 +01:00
dean11 9ee656d270 New initial commit with reorganized structer 2013-11-06 22:52:00 +01:00
CarlDenisAndersen 94c1ae23f1 Deleted old files 2013-11-06 15:05:35 +01:00
CarlDenisAndersen c398fa4da4 First commit 2013-10-23 00:09:17 +02:00
dean11 2885926e15 Update .gitignore 2013-10-22 23:41:51 +02:00