Erik Persson
e68001da0e
testing updated
...
message to client about object creation, message to client about player
movement
2013-12-19 11:46:11 +01:00
Robin Engman
c740bd5935
Added some data to PhysicsAPI
...
GetRigidLinearVelocity() and void* as reference to game object.
2013-12-12 10:02:35 +01:00
Dander7BD
5835a72acc
Setstruct introduction done
...
Can be found as:
Physics::Struct::CustomBodyState
Physics::ICustomBody::State
Is all inline thus no expensive API calls, as intended.
Will be expanded to move API call methods from Physics::ICustomBody to
it.
2013-12-06 09:46:30 +01:00
Dander7BD
202ee23b25
Octtree::leafData Container should be kept updated now
2013-12-04 11:49:33 +01:00
Dander7BD
1d94ed0ddc
Fixed MomentOfInertia methods
2013-12-04 11:30:56 +01:00
Robin Engman
f2548c43ce
Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics
2013-12-04 09:52:03 +01:00
Robin Engman
b03e9af027
Fixed octree and API
...
Rewrote AddObject function in octree and OnPossibleCollision in
PhysocsAPI_Impl
2013-12-04 09:51:48 +01:00
Dander7BD
e4476f7757
Added function for ICustomBody
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void ICustomBody::SetMomentum( const ::Oyster::Math::Float3 &worldG )
- Added and implemented
2013-12-03 15:11:24 +01:00
Dander7BD
026b427deb
Implemented a temporary collision test update
...
Will only call the subscribed CollisioEventAction whenevera collision is
detected.
2013-11-29 10:00:07 +01:00
Robin Engman
1a06c7c7e6
Changed from pointer to reference
...
Did it in sample and visit functions
2013-11-29 10:00:06 +01:00
Robin Engman
c31ea9730b
Added overloads for visitor and sample functions
...
They now have an overload for accepting ICollideable
2013-11-29 10:00:05 +01:00
Dander7BD
5d5f684ad6
minor compilation error fix
...
Forgot that UniquePointer had a special operator for checking if it is
not NULL >.<
2013-11-29 10:00:04 +01:00
Dander7BD
ec7185f463
Bunch of implementations
2013-11-29 10:00:03 +01:00
Robin Engman
4672984b51
Merge remote-tracking branch 'origin/Octree' into Physics
2013-11-28 14:19:11 +01:00
Robin Engman
632d412f9c
Fixed sample and added visit.
2013-11-28 14:18:44 +01:00
Robin Engman
35f66da760
Merge branch 'Physics' of https://github.com/dean11/Danbias into Physics
2013-11-28 13:43:38 +01:00
Dander7BD
f379ed49e5
inertiaTensor removed from API::SphericalBodyDescription
...
was redundant. struct already have everything that the factory needs to
generate one.
2013-11-28 12:18:06 +01:00
Dander7BD
2928e08252
SphericalRigidBody factory done
...
not tested though
2013-11-28 12:13:14 +01:00
Dander7BD
3a6cb98b08
SimpleRigidBody factory done
...
not tested though
2013-11-28 11:58:46 +01:00
Robin Engman
28dc57cf38
Added basic functionality for container
2013-11-28 11:18:07 +01:00
Robin Engman
ecbb606544
Added basic functionality for container.
2013-11-28 11:14:24 +01:00
Dander7BD
07e3aa1697
Improved Collision Event Subscription
...
From now on, will each ICustomBody instance have it's own
collisionAction function.
2013-11-28 10:26:29 +01:00
Dander7BD
3a444aaae8
Moved Octree.h into the Implementation Filter
2013-11-28 10:24:32 +01:00
Dander7BD
62b1c68479
Created SphericalRigidBody
...
A rotateable rigidbody that represents something spherical.
2013-11-26 13:28:47 +01:00
Dander7BD
29362c8c60
Added more API & ICustomBody methods
...
API::Init
ICustomBody::SetSubscription
Gravity related calls
moved DLLMain.cpp
2013-11-26 13:28:46 +01:00
Robin Engman
2890c2a9ea
Added beginning of Octree class.
2013-11-26 10:21:20 +01:00
Dander7BD
26e5fde8b0
Some PhysicsAPI implementations
...
Nothing related to the oct tree though. That will have be done next
2013-11-25 16:57:38 +01:00
Dander7BD
a869771ffa
Simple Rigid Body implementation
...
Second Iteration
[iteration 1]: stubs
[iteration 2]: implementations with shortcuts
[iteration final]: implementations with real solutions
2013-11-25 16:35:56 +01:00
Dander7BD
bc988eff0d
ICustomBody Documented
2013-11-25 13:46:05 +01:00
Dander7BD
bf3dcd088b
Moar dll fixes for Physics
2013-11-25 12:21:44 +01:00
Dander7BD
cc67d227ab
Dll fixes
...
API::Instance were not properly implemented
Added __stdcall
2013-11-25 12:03:41 +01:00
Dander7BD
46abe2c8c6
namespace Physics::Error removed
...
No need for it anymore.
2013-11-25 11:55:58 +01:00
Dander7BD
4072bf50fb
Fixed DLL support for physics Engine
...
.. hopefully
2013-11-25 11:47:42 +01:00
Dander7BD
d33d1f41bc
Some documentation
2013-11-25 11:35:38 +01:00
Robin Engman
c3e3f9e461
Changed API.
...
Replaced unsigned int references with ICustomBody pointers and replaced
documentation as needed.
2013-11-25 10:54:27 +01:00
Dander7BD
6ac4254b9d
Documentations
...
PhysicsAPI mostly documented.
Namespace MomentOFInertia and ICustomBody still not documented
2013-11-25 08:57:47 +01:00
Robin Engman
3ef5a46779
Added functions to API.
...
Now has access to inertia functions through physics API.
2013-11-22 11:52:45 +01:00
Dander7BD
8a9ea82d7d
Added a namespace to PhysicsAPI
...
+ namespace MomentOfInertia
2013-11-22 11:17:14 +01:00
Dander7BD
9749749748
IRigidBody done
...
Renamed to ICustomBody
* Added bunch of other stuff
2013-11-21 17:22:13 +01:00
Dander7BD
dc9f4597e2
Added OrientationMatrix build methods + other stuff
2013-11-21 15:19:32 +01:00
Dander7BD
b8d0a106b3
Physics branch disaster Patch
...
critical changes in Sprint1 branch caused major problems for the physics
patch. Files had to be backed up, Physics branch destroyed along with
it's log data. So that a new Physics branch could be made from the new
Sprint1. This patch is those copied files put back into the new physics
branch. .. logdata and 3hours lost (1h/person)
2013-11-20 11:09:27 +01:00
dean11
33e7afabcd
Restructured folders to give a flexible solution for dependencies and added to ignore list
2013-11-18 15:41:09 +01:00