Commit Graph

75 Commits

Author SHA1 Message Date
Robin Engman ee1dc530fa Fixed up functions 2014-02-11 10:49:37 +01:00
Robin Engman 985dcf9691 Set up and stop angular movement support added 2014-02-11 09:15:21 +01:00
Robin Engman 26e151f9b4 Fixed state problem 2014-02-10 15:46:55 +01:00
Robin Engman bd8722f107 Options for rigid bodies are now set directly 2014-02-10 14:39:45 +01:00
Robin Engman 8547d17d0f Friction and restitution is now set 2014-02-10 14:22:10 +01:00
Robin Engman c18eb668aa Added more data for bodies and added cylinder 2014-02-10 14:18:45 +01:00
Robin Engman 05aa3cc9e9 Added on move functionality 2014-02-10 13:55:01 +01:00
Robin Engman 8c31c16e4d Commented away 2014-02-10 11:21:57 +01:00
Robin Engman 99146430a4 Major overhaul 2014-02-09 21:24:09 +01:00
Robin Engman fb9e33fc9b Fixed warnings 2014-02-08 14:26:18 +01:00
Robin Engman 92447a6352 Very cool stuff 2014-02-07 16:01:43 +01:00
Robin Engman ab9f81ac60 Collisions work better
Still needs polishing
2014-02-07 15:38:53 +01:00
Robin Engman 1633129a2c Commit to Dennis 2014-02-07 13:09:44 +01:00
Robin Engman b225c53611 More cool stuff 2014-02-07 11:43:18 +01:00
Robin Engman f372d3e05b Some cool stuff 2014-02-06 21:15:28 +01:00
lindaandersson 70a2cf27e3 GL - almost ok, at least on the top of the world 2014-02-05 11:53:38 +01:00
lindaandersson 426444ca34 GL - added more boxes and weaponfunctionality 2014-02-05 11:46:04 +01:00
Dander7BD c8e8d3510d Added debug traps 2014-02-04 16:38:42 +01:00
Dander7BD 1952ff9aba more fixes of potential bugs in Physics collision handling 2014-02-04 16:10:18 +01:00
Dander7BD 9622d37d3f bug fixes in Physics collision handling 2014-02-04 15:43:17 +01:00
Dander7BD 8b0e1b2426 Big patch! New feature :)
Objects will now rebound back when colliding.
2014-02-03 15:48:55 +01:00
Robin Engman f527d329a2 Added limbo functionality 2014-02-03 15:15:47 +01:00
Robin Engman 50d895d37c Applied friction
Needs to be tested.
2014-02-03 10:45:25 +01:00
Dander7BD b3656a0527 Gravity fix 2014-01-31 15:15:08 +01:00
Robin Engman c7bc7281d8 Prefix for "sinking" objects 2014-01-31 13:41:06 +01:00
Robin Engman aa99742894 Added epsilon value for testing 2014-01-29 12:22:18 +01:00
Robin Engman 1d3b073e7f Added functionallity to stop collision responses 2014-01-29 11:22:04 +01:00
Robin Engman 6148783fe4 Added args to ApplyEffect 2014-01-28 10:18:26 +01:00
Robin Engman f96c5a9f7e Changed float4 to float3 2014-01-28 09:52:58 +01:00
Robin Engman 9c18ba14b9 Fixed kinetic calculation 2014-01-22 15:29:50 +01:00
Robin Engman 53961f0e88 Added new onCollisionResponse handle 2014-01-22 13:50:54 +01:00
Robin Engman 0cae6261e9 ApplyEffect is now easier to handle for the user
Only needs a function with a pointer to an ICustomBody now.
2014-01-22 12:36:12 +01:00
Robin Engman 090d44b518 Added visit function to API
Called with collideable and hit action
2014-01-21 14:10:31 +01:00
Dander7BD 43e5561995 Gravity fix 3 2014-01-21 10:34:22 +01:00
Dander7BD 76723cf2d8 Gravity fix 2 2014-01-21 09:58:33 +01:00
Dander7BD 98563b6c33 Gravity fix 2014-01-21 09:27:52 +01:00
Dander7BD f660a5c64e Added ICustombody event subscription
ICustomBody::EventAction_Move
if an object have moved, an event can now be subscribed.

External Impact:
ICustomBody
SimpleBodyDescription
SphericalBodyDescription
2014-01-17 16:07:25 +01:00
Dander7BD 7c448792dd Gravity normal fix
Forgot to update that value. Done
2014-01-17 13:30:07 +01:00
Dander7BD 36a8372072 Merge branch 'Gravity' into Physics 2014-01-16 11:36:31 +01:00
Dander7BD 44e071fba9 Gravity implemented 2014-01-15 10:44:31 +01:00
Dander7BD e9ad87507f Obsolete code removed
More commentated out than deleted actually
2014-01-15 09:06:57 +01:00
Dander7BD 8aa5ad7723 Revert "Work asssignment split line"
This reverts commit 8ecd263318.
2014-01-14 09:16:54 +01:00
Dander7BD cc68088298 linear coll. resp. fix add
fix didn't cover all cases. Now it do
2014-01-14 09:14:17 +01:00
Dander7BD 50b5b2dbf9 linear collision response fix
moved improved version of Robin's implementation
2014-01-14 09:12:37 +01:00
Dander7BD 8ecd263318 Work asssignment split line 2014-01-13 10:25:20 +01:00
Dander7BD ca90b3ae3b OnPossibleCollision updated 2013-12-20 12:08:33 +01:00
Robin Engman a440cffb0e Added function to get delta time
Now in local physics API
2013-12-20 12:08:32 +01:00
Dander7BD ff52977dcf Bug fixes
including a hack
2013-12-20 12:08:24 +01:00
Dander7BD 461fecd1d2 Bug fixing
SimpleRigidBody::GetNormal returned wrong results.
Second bounce impulse in OnPossibleCollision, should be subtracted
instead of added.
2013-12-20 12:08:24 +01:00
Dander7BD 840f000ec9 Bug fix in API_Impl OnPossibleCollision(...) 2013-12-20 12:08:22 +01:00