Commit Graph

27 Commits

Author SHA1 Message Date
Dander7BD 8b0e1b2426 Big patch! New feature :)
Objects will now rebound back when colliding.
2014-02-03 15:48:55 +01:00
Dander7BD 2ec8662a83 Utility::Value::Clamp 2014-01-20 18:46:08 +01:00
Dennis Andersen ed202a15a2 Worked over the holidays 2014-01-07 10:26:09 +01:00
Dennis Andersen beb116e964 Fixed some threafing and stuff 2013-12-19 12:32:23 +01:00
dean11 42fa756866 GameLogic - Merge with util fixed 2013-12-12 14:29:56 +01:00
dean11 226bbcc8af MISC - Added a release feature in smartpointers 2013-12-09 22:55:22 +01:00
Pontus Fransson 2cb8bbd8a9 Network - IServer running on separate thread.
IServer accepting clients.
2013-12-09 22:22:05 +01:00
Pontus Fransson b72fb21b07 Network - Fixed all thread related crashes.
The crashes was caused by OysterMutex, so i changed all OysterMutex to
std::mutex instead.
2013-12-09 10:48:43 +01:00
dean11 597891acfe Misc - Added more fetures to Smart pointers 2013-12-06 11:46:47 +01:00
dean11 f0b766e37c Something done in misc 2013-12-02 14:43:57 +01:00
dean11 de01d23d1d Fixed some structure issues and commented 2013-11-29 09:23:08 +01:00
Dander7BD 9d92b292d9 Improved documentation of UniquePointer and UniqueArray 2013-11-28 16:18:20 +01:00
Dander7BD 036519f3f6 Fixed potential ambiguity bug
Ambiguity in assignment operator with UniquePointer and UniqueArray
2013-11-28 16:06:01 +01:00
Dander7BD 045cfe28fe Renamed Utilities-InlineImpl.h to Utilities-Impl.h
Implied that only Inlines were implemented there.
Contains template implementations as well.
2013-11-28 15:45:09 +01:00
dean11 cc4835a97b Merge with Physics branch 2013-11-28 15:09:09 +01:00
Dander7BD 64565b50de Merge remote-tracking branch 'origin/GameLogicBranch' into Physics 2013-11-28 11:59:15 +01:00
Dander7BD 23d3af21c6 Added comparison operators to UniquePointer and UniqueArray
operator ==
operator !=
2013-11-28 11:15:25 +01:00
dean11 5eec570768 Added an atomic<int> to the reference counter for thread saftey 2013-11-27 22:39:49 +01:00
dean11 fe7fd6b0b3 Fixed bugs in the threading wrapper 2013-11-27 21:47:32 +01:00
Erik Persson 61777e23df Merge remote-tracking branch 'origin/Graphics' into GameLogicBranch
Conflicts:
	Bin/DLL/GamePhysics_x86D.dll
	Bin/DLL/GamePhysics_x86D.exp
	Bin/DLL/GamePhysics_x86D.ilk
	Bin/DLL/GamePhysics_x86D.pdb
	Code/OysterGraphics/OysterGraphics.vcxproj
	Code/OysterGraphics/OysterGraphics.vcxproj.filters
	Code/OysterGraphics/OysterGraphics.vcxproj.filters.orig
2013-11-27 09:12:21 +01:00
dean11 e4904870b3 Added a threading wrapper with basic functionality that needs real testing 2013-11-26 21:08:34 +01:00
lanariel c2484a363d Merge branch 'Physics' of https://github.com/dean11/Danbias into Graphics 2013-11-26 13:43:33 +01:00
dean11 e5cef4895e Added support for custom loading, unloading and reloading 2013-11-26 10:55:51 +01:00
Linda Andersson f78027a1cf dll - working
fix in unique pointer and array - missing copy constructor
2013-11-26 09:16:51 +01:00
Dander7BD 6ac4254b9d Documentations
PhysicsAPI mostly documented.
Namespace MomentOFInertia and ICustomBody still not documented
2013-11-25 08:57:47 +01:00
dean11 15455db1b2 Added a resource handler with basic byte loading 2013-11-22 10:46:25 +01:00
dean11 33e7afabcd Restructured folders to give a flexible solution for dependencies and added to ignore list 2013-11-18 15:41:09 +01:00
Renamed from Misc/Utilities.h (Browse further)