lanariel
|
55e3aaaabc
|
Fixed proper start and some more option modifications
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2014-02-18 10:19:59 +01:00 |
lanariel
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197067687e
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Added Gui Transparancy,
Get Options provides Resolution.xy
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2014-02-18 09:32:10 +01:00 |
lanariel
|
51a8569585
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Color is now Float4 with RGBA
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2014-02-17 13:05:35 +01:00 |
lanariel
|
846836cc59
|
Glow update
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2014-02-17 09:03:53 +01:00 |
lanariel
|
9096e548a1
|
Text Culling Fix
|
2014-02-14 15:31:38 +01:00 |
lanariel
|
655f48017c
|
Anim Fix
|
2014-02-14 15:11:12 +01:00 |
lanariel
|
adcac0ec12
|
Random Updates
|
2014-02-14 14:27:38 +01:00 |
lanariel
|
8e78308820
|
New Vertex format NOT STABLE UNTIL NEW MODELS
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2014-02-14 10:08:39 +01:00 |
lanariel
|
491dc88bd1
|
Fixed Glow Mapping
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2014-02-13 15:24:19 +01:00 |
lanariel
|
5fbb901c69
|
Model Tint added
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2014-02-12 16:21:46 +01:00 |
lanariel
|
11b6f6eddc
|
Fixed Spec coefficient
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2014-02-12 13:53:52 +01:00 |
lanariel
|
da5b9c7306
|
Nomal Mapping For TA
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2014-02-12 12:05:27 +01:00 |
lanariel
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f92bed35f5
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Colored Text and Tinted Gui elements
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2014-02-12 09:24:37 +01:00 |
lanariel
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474744c72a
|
Fixed wierd ambience, 2DText Render and Lighting
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2014-02-12 08:24:24 +01:00 |
lanariel
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f0df377bcd
|
Basic 2d Render + Anim Updates
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2014-02-11 13:29:19 +01:00 |
lanariel
|
adb273bd5b
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Fixed las bug in 2d rendering
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2014-02-10 09:35:03 +01:00 |
lanariel
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e6e56ba21b
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Done with 2D
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2014-02-10 01:03:10 +01:00 |
lanariel
|
1121bbdebf
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TODO::
Fix Pixel Data to Post Pass
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2014-02-07 16:51:35 +01:00 |
lanariel
|
1de325c5a6
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Fixed cleaning up Deffered.cpp
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2014-02-07 15:52:07 +01:00 |
lanariel
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898fc883e9
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Merge branch 'Graphics2D' into Graphics
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2014-02-07 13:48:46 +01:00 |
Tobias Grundel
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016bf37459
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First commit save jebuz
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2014-02-07 13:46:55 +01:00 |
lanariel
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9a0f363146
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framerate double
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2014-02-07 13:15:38 +01:00 |
lanariel
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bab3ab0a78
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Shader Restructure
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2014-02-07 11:09:59 +01:00 |
lanariel
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a7480ebf70
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Proper Animation
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2014-02-07 08:34:01 +01:00 |
lanariel
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bfa54b9ccd
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Fixed Anim
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2014-02-05 17:13:23 +01:00 |
lanariel
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51711b86e3
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Fixed Animate Skeleton, TODO Fix Skinning
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2014-02-05 16:00:28 +01:00 |
Robin Engman
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98644e3fa0
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Minimised to potential skinning problem
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2014-02-04 17:59:04 +01:00 |
lanariel
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97a3792bff
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Anim Test Not working Joints
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2014-02-04 14:59:51 +01:00 |
lanariel
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34f58d4140
|
Anim Testing
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2014-02-03 12:09:11 +01:00 |
lanariel
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069acee8cc
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Anim Error
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2014-01-31 16:29:50 +01:00 |
lanariel
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99a605a25b
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Iterpolated Animations
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2014-01-28 13:48:15 +01:00 |
lanariel
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15625ac5d2
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Basic Animation (NOT STABLE)
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2014-01-27 14:24:13 +01:00 |
lanariel
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6b1dd34a72
|
Working SSAO + Read Animated .dan
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2014-01-22 16:31:33 +01:00 |
Dennis Andersen
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0a41d20099
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GameLogic - Merged with graphics
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2014-01-20 16:36:25 +01:00 |
bladdidoo
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61b8baed1b
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Merge branch 'Graphics' of https://github.com/dean11/Danbias into Graphics
Conflicts:
Code/OysterGraphics/Shader/HLSL/Deffered Shaders/GBufferHeader.hlsli
Code/Tester/MainTest.cpp
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2014-01-17 08:58:49 +01:00 |
bladdidoo
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c48f640cdf
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Loading .Dan geometry and material
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2014-01-17 08:51:12 +01:00 |
lanariel
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483236801f
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Fixed compile warnings and crash on non existing models
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2014-01-16 09:30:01 +01:00 |
lindaandersson
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32e64c0dbb
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GL - moved reciever struct to a separate file
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2014-01-14 10:25:49 +01:00 |
lanariel
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7c567ec360
|
SSAO and frame counter
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2014-01-08 07:01:59 +01:00 |
lanariel
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341e33ee78
|
Rebased Lights to Use World Coordinates
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2013-12-18 20:36:41 +01:00 |
lanariel
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718b1ade2b
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Proper Lighting, supports Multiple Lights
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2013-12-18 20:28:06 +01:00 |
lanariel
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fb51881fab
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Fixed Mem leaks on gpu and start on deffered pipeline
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2013-12-05 14:56:34 +01:00 |
lanariel
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07a616b252
|
Correct VertexShader
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2013-11-29 10:44:04 +01:00 |
lanariel
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469ccaab6c
|
Merge branch 'Sprint1' of https://github.com/dean11/Danbias into Graphics
Conflicts:
Bin/DLL/DebugCameraVertex.cso
Bin/DLL/DebugPixel.cso
Bin/DLL/GamePhysics_x86D.dll
Bin/DLL/GamePhysics_x86D.exp
Bin/DLL/GamePhysics_x86D.ilk
Bin/DLL/GamePhysics_x86D.pdb
Bin/DLL/OysterGraphics_x86D.dll
Bin/DLL/OysterGraphics_x86D.exp
Bin/DLL/OysterGraphics_x86D.ilk
Bin/DLL/OysterGraphics_x86D.pdb
Bin/DLL/TextureDebug.cso
Bin/DLL/VertexGatherData.cso
Code/OysterGraphics/FileLoader/ObjReader.cpp
Code/OysterGraphics/FileLoader/TextureLoader.cpp
Code/OysterGraphics/FileLoader/TextureLoader.h
Code/OysterGraphics/OysterGraphics.vcxproj
Code/OysterGraphics/OysterGraphics.vcxproj.filters
Code/OysterGraphics/Render/Resources/Resources.cpp
Code/OysterGraphics/Shader/HLSL/SimpleDebug/Debug.hlsl
Code/OysterGraphics/Shader/HLSL/SimpleDebug/DebugCameraVertex.hlsl
Code/OysterGraphics/Shader/HLSL/SimpleDebug/DebugPixel.hlsl
Code/OysterGraphics/Shader/HLSL/SimpleDebug/TextureDebug.hlsl
Code/Tester/MainTest.cpp
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2013-11-29 10:31:19 +01:00 |
lanariel
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9bf84cdc65
|
Stable Graphics, hard coded texture read in ObjReader.ToModel
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2013-11-28 14:34:52 +01:00 |
lanariel
|
8f6ca79e6b
|
Unstable RenderTexture
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2013-11-27 15:26:29 +01:00 |
lanariel
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2de2ef9cd0
|
Pre merge Commit
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2013-11-26 13:44:58 +01:00 |
lanariel
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973aadac2d
|
Engine tweaks + DefferedVertexDefinition
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2013-11-26 09:09:35 +01:00 |
lanariel
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59dcbc9729
|
Fixed Projection
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2013-11-22 10:55:21 +01:00 |
lanariel
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5abaef6e86
|
Fixed render errors
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2013-11-21 23:54:12 +01:00 |