#ifndef DANBIAS_CLIENT_CSTATICOBJECT_H #define DANBIAS_CLIENT_CSTATICOBJECT_H #include "../C_Object.h" #include "ObjectDefines.h" namespace DanBias { namespace Client { class C_StaticObj : public C_Object { private: const GameLogic::ObjectSpecialType gameObjectType; public: C_StaticObj(GameLogic::ObjectSpecialType type = GameLogic::ObjectSpecialType_Unknown); virtual ~C_StaticObj(void); bool Init(ModelInitData modelInit); inline GameLogic::ObjectSpecialType GetGameObjectType() const { return this->gameObjectType; } };};}; #endif