////////////////////////////////////// // Created by Pontus Fransson 2014 // ////////////////////////////////////// #ifndef PICKUP_HEALTH_H #define PICKUP_HEALTH_H #include "Pickup.h" namespace GameLogic { class PickupHealth : public Pickup { public: PickupHealth(Oyster::Physics::ICustomBody *rigidBody, ObjectSpecialType type, int objectID, Oyster::Math::Float spawnTime, Oyster::Math::Float HealthValue); virtual ~PickupHealth(); void OnCollision(Player *player); protected: int hpValue; }; } #endif