#ifndef GAMELOGIC_SPAWNPOINT_H #define GAMELOGIC_SPAWNPOINT_H #include #include "OysterMath.h" namespace GameLogic { class SpawnPoint { private: Utility::DynamicMemory::DynamicArray spawnPoints; public: SpawnPoint(); ~SpawnPoint(void); void addSpawnPos(Oyster::Math::Float3 pos); Oyster::Math::Float3 getSpawnPos(); }; } #endif // GAMELOGIC_SPAWNPOINT_H