#include "ConnectionUDP.h" #include using namespace Oyster::Network; ConnectionUDP::ConnectionUDP() { this->ipSize = 16; this->socket = -1; this->stillSending = false; this->closed = true; this->Address = NULL; } ConnectionUDP::ConnectionUDP( int socket ) { this->ipSize = 16; this->socket = socket; this->stillSending = false; this->closed = true; this->Address = NULL; } ConnectionUDP::~ConnectionUDP() { closesocket( this->socket ); } int ConnectionUDP::Connect(unsigned short port, const char serverName[]) { this->port = port; closed = false; stillSending = true; struct hostent *hostEnt; if((hostEnt = gethostbyname(serverName)) == NULL) { return SOCKET_ERROR; } //this->Address = htonl(0xffffffff); this->Address = *(unsigned long*)hostEnt->h_addr; this->port = htons(this->port); if(this->Address == 0) { sockaddr_in addr; addr.sin_addr.s_addr = INADDR_ANY; addr.sin_family = AF_INET; addr.sin_port = this->port; int result = bind(socket, (const sockaddr*)&addr, sizeof(addr)); if(result) { int a = 0; } } return 0; } int ConnectionUDP::Disconnect() { int result = closesocket(this->socket); if(result == SOCKET_ERROR) { return result; } return 0; } int ConnectionUDP::InitiateServer(unsigned short port) { int errorCode = 0; if((errorCode = InitiateSocket()) != 0) { return errorCode; } struct sockaddr_in server; server.sin_family = AF_INET; server.sin_addr.s_addr = INADDR_ANY; server.sin_port = htons(port); if(bind(this->socket, (sockaddr*)&server, sizeof(server)) == SOCKET_ERROR) { errorCode = SOCKET_ERROR; closesocket(this->socket); return errorCode; } closed = false; stillSending = true; return 0; } int ConnectionUDP::InitiateClient() { return InitiateSocket(); } int ConnectionUDP::InitiateBroadcastServer(unsigned short port, const char serverName[]) { int result = InitiateSocket(); int flag = 1; result = setsockopt(this->socket, SOL_SOCKET, SO_BROADCAST, (char *) &flag, sizeof(flag)); if (result < 0) return -1; closed = false; stillSending = true; struct hostent *hostEnt; if((hostEnt = gethostbyname(serverName)) == NULL) { return SOCKET_ERROR; } this->Address = *(unsigned long*)hostEnt->h_addr; this->port = htons(port); return 0; } int ConnectionUDP::InitiateBroadcastClient(unsigned short port) { int result = InitiateSocket(); struct sockaddr_in recvAddr; recvAddr.sin_family = AF_INET; recvAddr.sin_addr.s_addr = INADDR_ANY; recvAddr.sin_port = htons(port); if(bind(this->socket, (sockaddr*)&recvAddr, sizeof(recvAddr)) == SOCKET_ERROR) { closesocket(this->socket); return SOCKET_ERROR; } return result; } int ConnectionUDP::Send(OysterByte &bytes) { int nBytes; struct sockaddr_in reciever; reciever.sin_family = AF_INET; reciever.sin_addr.s_addr = this->Address; reciever.sin_port = port; //printf("Send: %d\n", bytes.GetSize()); nBytes = sendto(this->socket, bytes, bytes.GetSize(), 0, (sockaddr*)&reciever, sizeof(sockaddr_in) ); if ( nBytes != bytes.GetSize() ) { return nBytes; } return 0; } int ConnectionUDP::Recieve(OysterByte &bytes) { int nBytes; sockaddr_in from; int fromLength = sizeof( from ); bytes.Resize(MAX_NETWORK_MESSAGE_SIZE); nBytes = recvfrom(this->socket, bytes, MAX_NETWORK_MESSAGE_SIZE, 0, (sockaddr*)&from, &fromLength ); if(nBytes <= 0) { bytes.SetSize(0); return WSAGetLastError(); } else { bytes.SetSize(nBytes); } //address and port of the client who sent the message unsigned int from_address = ntohl( from.sin_addr.s_addr ); unsigned int from_port = ntohs( from.sin_port ); return 0; } bool ConnectionUDP::IsSending() { return stillSending; } bool ConnectionUDP::IsConnected() { if(closed) { return false; } return true; } int ConnectionUDP::SetBlockingMode( bool blocking ) { DWORD nonBlocking; if(blocking) { nonBlocking = 0; } else { nonBlocking = 1; } int result = ioctlsocket(this->socket, FIONBIO, &nonBlocking); if(result != 0) { return result; } //Success return 0; } int ConnectionUDP::GetSocket() { return socket; } ////////////////////////////////////// // Private Methods ////////////////////////////////////// int ConnectionUDP::InitiateSocket() { this->socket = (int)::socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); if(this->socket == SOCKET_ERROR) { return socket; } return 0; }