#include "Game.h" #include "Player.h" using namespace GameLogic; Game::PlayerData::PlayerData() { } Game::PlayerData::PlayerData(int playerID,int teamID) { } Game::PlayerData::~PlayerData() { } void Game::PlayerData::Move(const PLAYER_MOVEMENT &movement) { this->player->Move(movement); } void Game::PlayerData::UseWeapon(int playerID, const WEAPON_FIRE &usage) { } Oyster::Math::Float3 Game::PlayerData::GetPosition() { return this->player->GetPosition(); } Oyster::Math::Float4x4 Game::PlayerData::GetOrientation() { return this->player->GetOrientation(); } PLAYER_STATE Game::PlayerData::GetState() const { return this->player->GetState(); } int Game::PlayerData::GetID() const { return this->player->GetID(); } int Game::PlayerData::GetTeamID() const { return this->player->GetTeamID(); }