////////////////////////////////////////////////// //Created by Erik of the GameLogic team ////////////////////////////////////////////////// #ifndef ATTATCHMENTSOCKET_H #define ATTATCHMENTSOCKET_H #include "IAttatchment.h" namespace GameLogic { class AttatchmentSocket { public: AttatchmentSocket(void); ~AttatchmentSocket(void); IAttatchment* GetAttatchment(); void SetAttatchment(IAttatchment *attatchment); void RemoveAttatchment(); private: struct PrivateData; PrivateData *myData; }; } #endif