#include "JumpPad.h" #include "PhysicsAPI.h" using namespace GameLogic; using namespace Oyster::Physics; JumpPad::JumpPad(void) { } JumpPad::JumpPad(Oyster::Physics::ICustomBody *rigidBody, void (*collisionFuncAfter)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter,Oyster::Math::Float kineticEnergyLoss), OBJECT_TYPE type, Oyster::Math::Float3 pushForce) :StaticObject(rigidBody, collisionFuncAfter, type) { this->pushForce = pushForce; } JumpPad::~JumpPad(void) { }