#ifndef CRYSTALFORMATION_H #define CRYSTALFORMATION_H #include "StaticObject.h" namespace GameLogic { class CrystalFormation : public StaticObject { public: CrystalFormation(void); CrystalFormation(Oyster::Physics::ICustomBody *rigidBody ,void (*collisionFuncAfter)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter,Oyster::Math::Float kineticEnergyLoss) ,OBJECT_TYPE type, Oyster::Math::Float shreddingDamage); ~CrystalFormation(void); private: Oyster::Math::Float shreddingDamage; }; } #endif