#include "DynamicObject.h" #include "CollisionManager.h" using namespace GameLogic; DynamicObject::DynamicObject() :Object() { } DynamicObject::DynamicObject(ObjectSpecialType type) :Object(type) { } DynamicObject::DynamicObject(Oyster::Physics::ICustomBody *rigidBody, ObjectSpecialType type) :Object(rigidBody,type) { } DynamicObject::DynamicObject( void* collisionFuncAfter, ObjectSpecialType type) :Object(collisionFuncAfter,type) { } DynamicObject::DynamicObject(Oyster::Physics::ICustomBody *rigidBody , void* collisionFuncAfter, ObjectSpecialType type) :Object(rigidBody, collisionFuncAfter, type) { } DynamicObject::DynamicObject(Oyster::Physics::ICustomBody *rigidBody , Oyster::Physics::ICustomBody::SubscriptMessage (*collisionFuncAfter)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter,Oyster::Math::Float kineticEnergyLoss), ObjectSpecialType type) :Object(rigidBody, collisionFuncAfter, type) { } DynamicObject::~DynamicObject(void) { }