#include "Portal.h" using namespace GameLogic; using namespace Oyster::Math; Portal::Portal(void) :StaticObject() { this->portalExit = Float3(0,0,0); } Portal::Portal(Oyster::Physics::ICustomBody *rigidBody, void (*collisionFuncAfter)(Oyster::Physics::ICustomBody *proto,Oyster::Physics::ICustomBody *deuter,Oyster::Math::Float kineticEnergyLoss), ObjectSpecialType type, Oyster::Math::Float3 portalExit) :StaticObject(rigidBody, collisionFuncAfter, type) { this->portalExit = portalExit; } Portal::~Portal(void) { }