#include "Render.h" #include "../Resources/Deffered.h" #include "../../Definitions/GraphicalDefinition.h" #include "../../Model/ModelInfo.h" #include #include namespace Oyster { namespace Graphics { namespace Render { namespace Rendering { Definitions::Pointlight pl; void Basic::NewFrame(Oyster::Math::Float4x4 View, Oyster::Math::Float4x4 Projection, Definitions::Pointlight* Lights, int numLights) { Preparations::Basic::ClearBackBuffer(Oyster::Math::Float4(1,0,0,1)); Preparations::Basic::ClearRTV(Resources::Deffered::GBufferRTV,Resources::Deffered::GBufferSize,Math::Float4(1,0,0,1)); Core::PipelineManager::SetRenderPass(Graphics::Render::Resources::Deffered::GeometryPass); Definitions::VP vp; vp.V = View; vp.P = Projection; void* data = Resources::Deffered::VPData.Map(); memcpy(data, &vp, sizeof(Definitions::VP)); Resources::Deffered::VPData.Unmap(); Definitions::LightConstants lc; lc.InvProj = Projection.GetInverse(); lc.Pixels = Core::resolution; lc.Lights = numLights; lc.View = View; lc.Proj = Projection; lc.SSAORadius = 3; data = Resources::Deffered::LightConstantsData.Map(); memcpy(data, &lc, sizeof(Definitions::LightConstants)); Resources::Deffered::LightConstantsData.Unmap(); data = Resources::Deffered::PointLightsData.Map(); memcpy(data, Lights, sizeof(Definitions::Pointlight) * numLights); Resources::Deffered::PointLightsData.Unmap(); } void Basic::RenderScene(Model::Model* models, int count, Math::Matrix View, Math::Matrix Projection) { for(int i = 0; i < count; ++i) { if(models[i].Visible) { Definitions::PerModel pm; pm.WV = View * models[i].WorldMatrix; pm.WVP = Projection * pm.WV; void* data = Resources::Deffered::ModelData.Map(); memcpy(data,&(pm),sizeof(pm)); Resources::Deffered::ModelData.Unmap(); Model::ModelInfo* info = (Model::ModelInfo*)models[i].info; if(info->Material.size()) { Core::deviceContext->PSSetShaderResources(0,info->Material.size(),&(info->Material[0])); } info->Vertices->Apply(); if(info->Indexed) { info->Indecies->Apply(); Oyster::Graphics::Core::deviceContext->DrawIndexed(info->VertexCount,0,0); } else { Oyster::Graphics::Core::deviceContext->Draw(info->VertexCount,0); } } } } void Basic::EndFrame() { Core::PipelineManager::SetRenderPass(Resources::Deffered::LightPass); Core::deviceContext->Dispatch((Core::resolution.x + 15U) / 16U,(Core::resolution.y + 15U) / 16U,1); Core::PipelineManager::SetRenderPass(Resources::Deffered::PostPass); Core::deviceContext->Dispatch((Core::resolution.x + 15U) / 16U,(Core::resolution.y + 15U) / 16U,1); Core::swapChain->Present(0,0); } } } } }