Debug
Win32
Debug
x64
Release
Win32
Release
x64
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GameLogic
Application
true
v110
Unicode
DynamicLibrary
true
v110
MultiByte
DynamicLibrary
false
v110
true
MultiByte
DynamicLibrary
false
v110
true
MultiByte
$(SolutionDir)..\External\Bin\DLL\$(ProjectName)\
$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\
$(ProjectName)_$(PlatformShortName)D
$(SolutionDir)..\External\Bin\DLL\$(ProjectName)\
$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\
$(ProjectName)_$(PlatformShortName)
$(SolutionDir)..\External\Bin\DLL\$(ProjectName)\
$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\
$(ProjectName)_$(PlatformShortName)D
$(SolutionDir)..\External\Bin\DLL\$(ProjectName)\
$(SolutionDir)..\Obj\$(ProjectName)\$(PlatformShortName)\$(Configuration)\
$(ProjectName)_$(PlatformShortName)
Level3
Disabled
true
$(SolutionDir)OysterGraphics;$(SolutionDir)Misc;$(SolutionDir)OysterMath;$(SolutionDir)OysterPhysics3D;$(SolutionDir)GamePhysics;%(AdditionalIncludeDirectories)
GAME_DLL_EXPORT;_WINDLL;%(PreprocessorDefinitions)
true
Level3
Disabled
true
$(SolutionDir)OysterGraphics;$(SolutionDir)Misc;$(SolutionDir)OysterMath;$(SolutionDir)OysterPhysics3D;$(SolutionDir)GamePhysics;%(AdditionalIncludeDirectories)
GAME_DLL_EXPORT;_WINDLL;%(PreprocessorDefinitions)
true
Level3
MaxSpeed
true
true
true
$(SolutionDir)OysterGraphics;$(SolutionDir)Misc;$(SolutionDir)OysterMath;$(SolutionDir)OysterPhysics3D;$(SolutionDir)GamePhysics;%(AdditionalIncludeDirectories)
GAME_DLL_EXPORT;_WINDLL;%(PreprocessorDefinitions)
true
true
true
Level3
MaxSpeed
true
true
true
$(SolutionDir)OysterGraphics;$(SolutionDir)Misc;$(SolutionDir)OysterMath;$(SolutionDir)OysterPhysics3D;$(SolutionDir)GamePhysics;%(AdditionalIncludeDirectories)
GAME_DLL_EXPORT;_WINDLL;%(PreprocessorDefinitions)
true
true
true
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false
true
false
false
false
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