#include "GameStateUI.h" using namespace ::DanBias::Client; using namespace ::Oyster::Network; GameStateUI::GameStateUI() { this->nextState = GameStateUI::UIState_same; } GameStateUI::~GameStateUI() { /* Do nothing */ } const GameStateUI::NetEvent & GameStateUI::DataRecieved( const GameStateUI::NetEvent &message ) { /* Do nothing */ return message; }