////////////////////////////////////// // Created by Pontus Fransson 2014 // ////////////////////////////////////// #ifndef MISC_IEVENT_BUTTON #define MISC_IEVENT_BUTTON class InputClass; namespace Oyster { namespace Event { enum ButtonState { ButtonState_None, ButtonState_Hover, ButtonState_Pressed, ButtonState_Down, ButtonState_Released, }; class IEventButton { public: virtual ~IEventButton(){} virtual void Update(InputClass *input){} virtual void SendEvent(ButtonState state){} struct ButtonEvent; virtual void SetEventFunc(void (*EventFunc)( ButtonEvent e )){} virtual unsigned int GetID(){ return -1; } }; } } #endif