#ifndef DANBIAS_CLIENT_LOGINSTATE_H #define DANBIAS_CLIENT_LOGINSTATE_H #include "GameClientState.h" #include "OysterMath.h" #include "NetworkClient.h" #include namespace DanBias { namespace Client { class LoginState : public GameClientState { private: Oyster::Network::NetworkClient* nwClient; struct myData; myData* privData; public: LoginState(void); ~LoginState(void); bool Init(Oyster::Network::NetworkClient* nwClient); bool LoadModels(std::wstring file); bool InitCamera(Oyster::Math::Float3 startPos); ClientState Update(float deltaTime, InputClass* KeyInput); bool Render(); bool Release(); void Protocol(ProtocolStruct* protocol)override; void PlayerJoinProtocol(PlayerName* name); };};}; #endif // ! DANBIAS_CLIENT_LOGINSTATE_H