#include #include #include #include "../NetworkDependencies/WinsockFunctions.h" #include "../NetworkDependencies/Listener.h" #include "../NetworkDependencies/Translator.h" #include "Client.h" #include "../NetworkDependencies/OysterByte.h" #pragma comment(lib, "ws2_32.lib") using namespace std; using namespace Oyster::Network::Server; using namespace Oyster::Network; using namespace ::Protocols; int main() { OysterByte recvBuffer; cout << "Server" << endl; Translator t; int errorCode; if(!InitWinSock()) { cout << "errorMessage: unable to start winsock" << endl; } //Create socket Listener listener; listener.Init(9876); Sleep(1000); //Start listening //Accept a client ProtocolTest test; test.clientID = 0; test.size = 2; test.textMessage = "hej"; test.numOfFloats = 35; test.f = new float[test.numOfFloats]; float temp = 395.456f; for(int i = 0; i < (int)test.numOfFloats; i++) { test.f[i] = temp; temp--; } t.Pack(test, recvBuffer); while(1) { int client = listener.GetNewClient(); if(client != -1) { cout << "Client connected: " << client << endl; Client client1(client); client1.Send(recvBuffer); } //Sleep(100); } /* int clientSocket = listener.Accept(); Client client1(clientSocket); cout << "First client connected." << endl; //Accept a client clientSocket = listener.Accept(); Client client2(clientSocket); cout << "Second client connected." << endl; */ /* ProtocolSet* set = new ProtocolSet; ProtocolTest test; test.clientID = 0; test.size = 2; test.textMessage = "hej"; test.numOfFloats = 35; test.f = new float[test.numOfFloats]; float temp = 395.456f; for(int i = 0; i < (int)test.numOfFloats; i++) { test.f[i] = temp; temp--; } t.Pack(test, recvBuffer);*/ /* client1.Send(recvBuffer); while(1) { client1.Recv(recvBuffer); t.Unpack(set, recvBuffer); cout << set->Protocol.pTest->clientID << ' ' << set->Protocol.pTest->packageType << ' ' << set->Protocol.pTest->size << endl; cout << "Client1: " << set->Protocol.pTest->textMessage << endl; for(int i = 0; i < (int)set->Protocol.pTest->numOfFloats; i++) { cout << set->Protocol.pTest->f[i] << ' '; } cout << endl; set->Release(); client2.Send(recvBuffer); client2.Recv(recvBuffer); t.Unpack(set, recvBuffer); cout << set->Protocol.pTest->clientID << ' ' << set->Protocol.pTest->packageType << ' ' << set->Protocol.pTest->size << endl; cout << "Client2: " << set->Protocol.pTest->textMessage << endl; for(int i = 0; i < (int)set->Protocol.pTest->numOfFloats; i++) { cout << set->Protocol.pTest->f[i] << ' '; } cout << endl; set->Release(); client1.Send(recvBuffer); } ShutdownWinSock(); delete set; */ system("pause"); return 0; }