#ifndef DANBIAS_CLIENT_PLANE_UI_H #define DANBIAS_CLIENT_PLANE_UI_H #include "DllInterfaces/GFXAPI.h" namespace DanBias { namespace Client { class Plane_UI { public: Plane_UI( ) { pos = Oyster::Math::Float3::null; size = Oyster::Math::Float2::null; tintColor = Oyster::Math::Float4(1); texture = NULL; } Plane_UI( std::wstring textureName, Oyster::Math::Float3 pos, Oyster::Math::Float2 size, Oyster::Math::Float4 tintColor = Oyster::Math::Float4(1)) : pos(pos), size(size), tintColor(tintColor) { CreateTexture(textureName); } virtual ~Plane_UI() { Oyster::Graphics::API::DeleteTexture(texture); texture = NULL; } void CreateTexture(std::wstring textureName) { //Create texture texture = Oyster::Graphics::API::CreateTexture(textureName); } virtual void RenderTexture() const { if(texture) Oyster::Graphics::API::RenderGuiElement(texture, pos, size, tintColor); } private: Oyster::Math::Float3 pos; Oyster::Math::Float2 size; Oyster::Graphics::API::Texture texture; Oyster::Math::Float4 tintColor; }; } } #endif