#include "C_DynamicObj.h" #include "DllInterfaces/GFXAPI.h" using namespace DanBias::Client; C_DynamicObj::C_DynamicObj(void) :C_Object() { } C_DynamicObj::~C_DynamicObj(void) { } bool C_DynamicObj::Init(ModelInitData modelInit) { return C_Object::Init(modelInit); }