////////////////////////////////// // Created by Sam Svensson 2013 // ////////////////////////////////// #ifndef PARSERFUNCTIONS_H #define PARSERFUNCTIONS_H #include "ObjectDefines.h" namespace GameLogic { namespace LevelFileLoader { namespace parseFunctions { ObjectTypeHeader parseObjectTypeHeader(unsigned char* buffer); //send in a char buffer, this function will seperate it and then return the right struct with the values. ObjectHeader parseObjectHeader (unsigned char* buffer); //send in a char buffer, this function will seperate it and then return the right struct with the values. } } } #endif