#ifndef DANBIASGAME_DANBIASGAME_H #define DANBIASGAME_DANBIASGAME_H #if defined (DANBIAS_GAME_DLL_EXPORT) #define DANBIAS_GAME_DLL __declspec(dllexport) #else #define DANBIAS_GAME_DLL __declspec(dllimport) #endif #define NOMINMAX #include #include "DllInterfaces/GFXAPI.h" #include "L_inputClass.h" namespace DanBias { extern "C" { enum DanBiasClientReturn { DanBiasClientReturn_Error, DanBiasClientReturn_Sucess, }; struct DanBiasGameDesc { //Stuff goes here... int port; HINSTANCE hinst; int nCmdShow; }; LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); class DANBIAS_GAME_DLL DanBiasGame { public: //-------------------------------------------------------------------------------------- // Interface API functions //-------------------------------------------------------------------------------------- static DanBiasClientReturn Initiate(DanBiasGameDesc& desc); static DanBiasClientReturn Run(); static void Release(); private: static HRESULT InitWindow( HINSTANCE hInstance, int nCmdShow); static HRESULT InitDirect3D(); static HRESULT InitGame(); static HRESULT Update(float deltaTime); static HRESULT Render(float deltaTime); static HRESULT CleanUp(); private: static __int64 cntsPerSec; static __int64 prevTimeStamp; static float secsPerCnt; static InputClass* inputObj; static HINSTANCE g_hInst; static HWND g_hWnd; }; }//End Extern "C" } //End namespace DanBias #endif // !DANBIASGAME_DANBIASGAME_H