#include "GuiRenderer.h" #include "Resources.h" #include "../Definitions/GraphicalDefinition.h" namespace Oyster { namespace Graphics { namespace Render { namespace Rendering { void Gui::BeginRender() { } void Gui::Render(ID3D11ShaderResourceView* tex,Math::Float2 pos, Math::Float2 size) { Core::deviceContext->PSSetShaderResources(0,1,&tex); pos *= 2; pos -= 1; pos.y *= -1; Definitions::GuiData gd; gd.Translation = Math::Matrix::identity; gd.Translation.m41 = pos.x; gd.Translation.m42 = pos.y; gd.Translation.m11 = size.x; gd.Translation.m22 = size.y; void* data = Render::Resources::Gui::Data.Map(); memcpy(data,&gd,sizeof(gd)); Render::Resources::Gui::Data.Unmap(); Core::deviceContext->Draw(1,0); } } } } }