#include "MainLobby.h" #include namespace DanBias { MainLobby::MainLobby() { } MainLobby::~MainLobby() { } void MainLobby::Release() { this->DetachClient(); } void MainLobby::Frame() { ParseEvents(); } //////// Private void MainLobby::ParseEvents() { if(!this->box.IsEmpty()) { NetEvent &e = this->box.Fetch(); if(e.protocol[0].type != Oyster::Network::NetAttributeType_Short) return; short f = e.protocol[0].value.netShort; switch (f) { default: break; } } } }//End namespace DanBias