////////////////////////////////////////////////// //Created by Erik of the GameLogic team ////////////////////////////////////////////////// #ifndef TEAM_H #define TEAM_H namespace GameLogic { class Team { public: Team(void); Team(int teamSize); ~Team(void); /******************************************************** * Gets a player in the team * @param playerID: Arrayposition of the player you want to get ********************************************************/ Player* GetPlayer(int playerID); /******************************************************** * Adds a player to the team * @param player: Player that are to be added ********************************************************/ bool AddPlayer(Player *player); private: struct PrivateData; PrivateData *myData; }; } #endif