#ifndef DEFINES #define DEFINES struct PointLight { float4 PosRadius; float4 ColorBright; }; struct DiffSpec { float3 Diffuse; float3 Specular; }; cbuffer PointLights : register(b0) { PointLight pl; } cbuffer LightConstants : register(b1) { float4x4 InvProj; int2 Pixels; } Texture2D DiffuseGlow : register(t0); Texture2D NormalSpec : register(t1); Texture2D DepthTexture : register(t2); #endif