#ifndef DANBIAS_CLIENT_GAMECLIENTSTATE_H #define DANBIAS_CLIENT_GAMECLIENTSTATE_H #include "GameClientState.h" namespace DanBias { namespace Client { class LobbyState : public GameClientState { private: struct myData; myData* privData; public: LobbyState(void); ~LobbyState(void); bool Init(); ClientState Update(float deltaTime, InputClass* KeyInput); bool Render(); bool Release(); };};}; #endif // ! DANBIAS_CLIENT_GAMECLIENTSTATE_H